Bind `EditorExportPlugin::_get_export_features`
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@ -87,6 +87,14 @@
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Return a hash based on the configuration passed (for both scenes and resources). This helps keep separate caches for separate export configurations.
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</description>
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</method>
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<method name="_get_export_features" qualifiers="virtual const">
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<return type="PackedStringArray" />
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<param index="0" name="platform" type="EditorExportPlatform" />
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<param index="1" name="debug" type="bool" />
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<description>
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Return a [PackedStringArray] of additional features this preset, for the given [param platform], should have.
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</description>
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</method>
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<method name="_get_name" qualifiers="virtual const">
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<return type="String" />
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<description>
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@ -229,6 +229,7 @@ void EditorExportPlugin::_bind_methods() {
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GDVIRTUAL_BIND(_end_customize_scenes);
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GDVIRTUAL_BIND(_end_customize_resources);
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GDVIRTUAL_BIND(_get_export_features, "platform", "debug");
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GDVIRTUAL_BIND(_get_name);
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}
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