Bind `EditorExportPlugin::_get_export_features`

This commit is contained in:
RedworkDE 2023-02-07 22:33:19 +01:00
parent 929333fe26
commit 2e167ca943
2 changed files with 9 additions and 0 deletions

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@ -87,6 +87,14 @@
Return a hash based on the configuration passed (for both scenes and resources). This helps keep separate caches for separate export configurations.
</description>
</method>
<method name="_get_export_features" qualifiers="virtual const">
<return type="PackedStringArray" />
<param index="0" name="platform" type="EditorExportPlatform" />
<param index="1" name="debug" type="bool" />
<description>
Return a [PackedStringArray] of additional features this preset, for the given [param platform], should have.
</description>
</method>
<method name="_get_name" qualifiers="virtual const">
<return type="String" />
<description>

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@ -229,6 +229,7 @@ void EditorExportPlugin::_bind_methods() {
GDVIRTUAL_BIND(_end_customize_scenes);
GDVIRTUAL_BIND(_end_customize_resources);
GDVIRTUAL_BIND(_get_export_features, "platform", "debug");
GDVIRTUAL_BIND(_get_name);
}