Fix Vector4::min_axis_index
for equal components
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
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@ -89,7 +89,7 @@ Vector4::Axis Vector4::min_axis_index() const {
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uint32_t min_index = 0;
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real_t min_value = x;
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for (uint32_t i = 1; i < 4; i++) {
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if (operator[](i) < min_value) {
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if (operator[](i) <= min_value) {
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min_index = i;
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min_value = operator[](i);
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}
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@ -47,7 +47,7 @@ Vector4i::Axis Vector4i::min_axis_index() const {
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uint32_t min_index = 0;
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int32_t min_value = x;
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for (uint32_t i = 1; i < 4; i++) {
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if (operator[](i) < min_value) {
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if (operator[](i) <= min_value) {
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min_index = i;
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min_value = operator[](i);
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}
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