Merge pull request #90505 from aaronp64/gltfdocument_crash
Fix `GLTFDocument.append_from_scene` crash on null node
This commit is contained in:
commit
2e5d2333b7
|
@ -7284,6 +7284,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo
|
|||
}
|
||||
|
||||
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) {
|
||||
ERR_FAIL_NULL_V(p_node, FAILED);
|
||||
Ref<GLTFState> state = p_state;
|
||||
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
||||
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
|
||||
|
|
Loading…
Reference in New Issue