Merge pull request #8355 from volzhs/texture-view-2.1
Prevent to take too much space for long vertical texture (2.1)
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2e68d4b407
@ -2062,6 +2062,10 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
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RES res = obj->get(p_name).operator RefPtr();
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if (res->is_type("Texture")) {
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int tw = EditorSettings::get_singleton()->get("property_editor/texture_preview_width");
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Vector2 size(res->call("get_width"), res->call("get_height"));
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if (size.width < size.height) {
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tw = MAX((size.width / size.height) * tw, 1);
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}
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p_item->set_icon_max_width(1, tw);
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p_item->set_icon(1, res);
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p_item->set_text(1, "");
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@ -3206,6 +3210,10 @@ void PropertyEditor::update_tree() {
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if (res->is_type("Texture")) {
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int tw = EditorSettings::get_singleton()->get("property_editor/texture_preview_width");
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Vector2 size(res->call("get_width"), res->call("get_height"));
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if (size.width < size.height) {
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tw = MAX((size.width / size.height) * tw, 1);
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}
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item->set_icon_max_width(1, tw);
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item->set_icon(1, res);
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item->set_text(1, "");
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