Document seamless noise having a lower contrast than non-seamless noise

See #41787.
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Hugo Locurcio 2020-11-02 18:47:08 +01:00
parent 494e1cb148
commit 2e8e6e26a8
2 changed files with 2 additions and 0 deletions

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@ -32,6 +32,7 @@
</member> </member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</member> </member>
<member name="width" type="int" setter="set_width" getter="get_width" default="512"> <member name="width" type="int" setter="set_width" getter="get_width" default="512">
Width of the generated texture. Width of the generated texture.

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@ -109,6 +109,7 @@
</argument> </argument>
<description> <description>
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</description> </description>
</method> </method>
</methods> </methods>