Fix animation player controls being enabled when no player is selected
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be56cab58c
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2eaeee59d4
@ -881,6 +881,7 @@ void AnimationPlayerEditor::_update_player() {
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tool_anim->set_disabled(player == nullptr);
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pin->set_disabled(player == nullptr);
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_set_controls_disabled(player == nullptr);
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if (!player) {
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AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
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@ -931,17 +932,6 @@ void AnimationPlayerEditor::_update_player() {
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ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
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#undef ITEM_CHECK_DISABLED
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stop->set_disabled(no_anims_found);
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play->set_disabled(no_anims_found);
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play_bw->set_disabled(no_anims_found);
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play_bw_from->set_disabled(no_anims_found);
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play_from->set_disabled(no_anims_found);
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frame->set_editable(!no_anims_found);
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animation->set_disabled(no_anims_found);
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autoplay->set_disabled(no_anims_found);
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onion_toggle->set_disabled(no_anims_found);
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onion_skinning->set_disabled(no_anims_found);
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_update_animation_list_icons();
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updating = false;
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@ -958,7 +948,9 @@ void AnimationPlayerEditor::_update_player() {
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_animation_selected(0);
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}
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if (!no_anims_found) {
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if (no_anims_found) {
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_set_controls_disabled(true);
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} else {
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String current = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim = player->get_animation(current);
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@ -974,6 +966,20 @@ void AnimationPlayerEditor::_update_player() {
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_update_animation();
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}
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void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) {
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frame->set_editable(!p_disabled);
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stop->set_disabled(p_disabled);
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play->set_disabled(p_disabled);
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play_bw->set_disabled(p_disabled);
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play_bw_from->set_disabled(p_disabled);
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play_from->set_disabled(p_disabled);
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animation->set_disabled(p_disabled);
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autoplay->set_disabled(p_disabled);
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onion_toggle->set_disabled(p_disabled);
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onion_skinning->set_disabled(p_disabled);
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}
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void AnimationPlayerEditor::_update_animation_list_icons() {
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for (int i = 0; i < animation->get_item_count(); i++) {
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String anim_name = animation->get_item_text(i);
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@ -1076,9 +1082,6 @@ void AnimationPlayerEditor::_ensure_dummy_player() {
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}
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}
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// Make some options disabled.
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onion_toggle->set_disabled(dummy_exists);
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onion_skinning->set_disabled(dummy_exists);
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int selected = animation->get_selected();
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autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true);
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@ -206,6 +206,7 @@ class AnimationPlayerEditor : public VBoxContainer {
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void _current_animation_changed(const String &p_name);
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void _update_animation();
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void _update_player();
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void _set_controls_disabled(bool p_disabled);
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void _update_animation_list_icons();
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void _update_name_dialog_library_dropdown();
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void _blend_edited();
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