Merge pull request #9461 from godotengine/revert-9454-9409-fix-collisionshape2d-return
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them"
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commit
2ee86c773a
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@ -90,10 +90,9 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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phys_offset += -s / 2;
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}
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Vector<TileSet::ShapeData> collisions;
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Vector<Ref<Shape2D> > collisions;
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Ref<NavigationPolygon> nav_poly;
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Ref<OccluderPolygon2D> occluder;
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bool found_collisions = false;
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for (int j = 0; j < mi->get_child_count(); j++) {
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@ -107,38 +106,24 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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if (!child2->cast_to<StaticBody2D>())
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continue;
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found_collisions = true;
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StaticBody2D *sb = child2->cast_to<StaticBody2D>();
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List<uint32_t> shapes;
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sb->get_shape_owners(&shapes);
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for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
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if (sb->is_shape_owner_disabled(E->get())) continue;
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Transform2D shape_transform = sb->shape_owner_get_transform(E->get());
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Vector2 shape_offset = sb->shape_owner_get_transform(E->get()).get_origin();
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bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
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shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
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for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
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Ref<Shape2D> shape = sb->shape_owner_get_shape(E->get(), k);
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TileSet::ShapeData shape_data;
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shape_data.shape = shape;
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shape_data.shape_transform = shape_transform;
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shape_data.one_way_collision = one_way;
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collisions.push_back(shape_data);
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Ref<Shape> shape = sb->shape_owner_get_shape(E->get(), k);
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p_library->tile_add_shape(id, shape, shape_offset, one_way);
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}
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}
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}
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if (found_collisions) {
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p_library->tile_set_shapes(id, collisions);
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}
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p_library->tile_set_texture_offset(id, mi->get_offset());
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p_library->tile_set_navigation_polygon(id, nav_poly);
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p_library->tile_set_light_occluder(id, occluder);
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@ -204,10 +204,10 @@ int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
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return shapes[p_owner].shapes.size();
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}
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Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
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Ref<Shape> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
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ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape>());
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>());
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return shapes[p_owner].shapes[p_shape].shape;
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}
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@ -94,7 +94,7 @@ public:
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void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
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int shape_owner_get_shape_count(uint32_t p_owner) const;
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Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
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Ref<Shape> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
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int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
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void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
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@ -461,18 +461,16 @@ void TileMap::_update_dirty_quadrants() {
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Transform2D xform;
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xform.set_origin(offset.floor());
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_fix_cell_transform(xform, c, center_ofs, s);
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xform *= shapes[i].shape_transform;
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_fix_cell_transform(xform, c, shapes[i].shape_offset + center_ofs, s);
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if (debug_canvas_item.is_valid()) {
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vs->canvas_item_add_set_transform(debug_canvas_item, xform);
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shape->draw(debug_canvas_item, debug_collision_color);
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}
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ps->body_add_shape(q.body, shape->get_rid(), xform);
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ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
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ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
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shape_idx++;
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ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
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ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
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}
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}
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@ -57,8 +57,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
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tile_set_region(id, p_value);
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else if (what == "shape")
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tile_set_shape(id, 0, p_value);
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else if (what == "shape_transform")
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tile_set_shape_transform(id, 0, p_value);
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else if (what == "shape_offset")
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tile_set_shape_offset(id, 0, p_value);
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else if (what == "shape_one_way")
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tile_set_shape_one_way(id, 0, p_value);
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else if (what == "shapes")
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@ -105,8 +105,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
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r_ret = tile_get_region(id);
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else if (what == "shape")
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r_ret = tile_get_shape(id, 0);
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else if (what == "shape_transform")
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r_ret = tile_get_shape_transform(id, 0);
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else if (what == "shape_offset")
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r_ret = tile_get_shape_offset(id, 0);
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else if (what == "shape_one_way")
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r_ret = tile_get_shape_one_way(id, 0);
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else if (what == "shapes")
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@ -142,7 +142,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
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p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
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@ -252,13 +252,13 @@ void TileSet::tile_clear_shapes(int p_id) {
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tile_map[p_id].shapes_data.clear();
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}
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void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way) {
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void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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ShapeData new_data = ShapeData();
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new_data.shape = p_shape;
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new_data.shape_transform = p_transform;
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new_data.shape_offset = p_offset;
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new_data.one_way_collision = p_one_way;
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tile_map[p_id].shapes_data.push_back(new_data);
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@ -288,22 +288,22 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
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return Ref<Shape2D>();
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}
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void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
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void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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if (tile_map[p_id].shapes_data.size() <= p_shape_id)
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tile_map[p_id].shapes_data.resize(p_shape_id + 1);
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tile_map[p_id].shapes_data[p_shape_id].shape_transform = p_offset;
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tile_map[p_id].shapes_data[p_shape_id].shape_offset = p_offset;
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emit_changed();
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}
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Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
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Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
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ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
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ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
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if (tile_map[p_id].shapes_data.size() > p_shape_id)
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return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
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return tile_map[p_id].shapes_data[p_shape_id].shape_offset;
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return Transform2D();
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return Vector2();
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}
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void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
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@ -388,7 +388,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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Vector<ShapeData> shapes_data;
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Transform2D default_transform = tile_get_shape_transform(p_id, 0);
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Vector2 default_offset = tile_get_shape_offset(p_id, 0);
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bool default_one_way = tile_get_shape_one_way(p_id, 0);
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for (int i = 0; i < p_shapes.size(); i++) {
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ShapeData s = ShapeData();
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@ -398,7 +398,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
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if (shape.is_null()) continue;
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s.shape = shape;
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s.shape_transform = default_transform;
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s.shape_offset = default_offset;
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s.one_way_collision = default_one_way;
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} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
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Dictionary d = p_shapes[i];
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@ -408,12 +408,10 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
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else
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continue;
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if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
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s.shape_transform = d["shape_transform"];
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else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
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s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]);
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if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
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s.shape_offset = d["shape_offset"];
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else
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s.shape_transform = default_transform;
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s.shape_offset = default_offset;
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if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL)
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s.one_way_collision = d["one_way"];
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@ -440,7 +438,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
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for (int i = 0; i < data.size(); i++) {
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Dictionary shape_data;
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shape_data["shape"] = data[i].shape;
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shape_data["shape_transform"] = data[i].shape_transform;
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shape_data["shape_offset"] = data[i].shape_offset;
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shape_data["one_way"] = data[i].one_way_collision;
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arr.push_back(shape_data);
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}
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@ -522,11 +520,11 @@ void TileSet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
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ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape:Shape2D"), &TileSet::tile_set_shape);
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ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id", "shape_id"), &TileSet::tile_get_shape);
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ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform);
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ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
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ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
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ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
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ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
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ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
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ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_offset", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
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ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
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ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
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@ -43,7 +43,7 @@ class TileSet : public Resource {
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public:
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struct ShapeData {
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Ref<Shape2D> shape;
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Transform2D shape_transform;
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Vector2 shape_offset;
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bool one_way_collision;
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ShapeData() {
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@ -105,14 +105,14 @@ public:
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void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
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Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
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void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_transform);
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Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
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void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
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Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
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void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
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bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
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void tile_clear_shapes(int p_id);
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void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false);
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void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way = false);
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int tile_get_shape_count(int p_id) const;
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void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
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