Fix `Camera2D.rotating` not being converted and reversed properly
Godot 3's Camera2D `rotating = true` and `rotating = false` are supposed to be converted and reversed to `ignore_rotation = false` and `ignore_rotation = true` respectively, but this wasn't the case before this PR, as the project converted was failing to properly read the `true` and `false` strings, thus resulting in `ignore_rotation = true` in all cases.
(cherry picked from commit 256b99ca40
)
This commit is contained in:
parent
29b4ee3d97
commit
2f32a3454c
|
@ -2241,9 +2241,10 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
|
|||
|
||||
// rotating = true -> ignore_rotation = false # reversed "rotating" for Camera2D
|
||||
if (contains_function_call(line, "rotating")) {
|
||||
int start = line.find("rotating");
|
||||
String function_name = "rotating";
|
||||
int start = line.find(function_name);
|
||||
bool foundNextEqual = false;
|
||||
String line_to_check = line.substr(start + String("rotating").length());
|
||||
String line_to_check = line.substr(start + function_name.length());
|
||||
String assigned_value;
|
||||
for (int current_index = 0; line_to_check.length() > current_index; current_index++) {
|
||||
char32_t chr = line_to_check.get(current_index);
|
||||
|
@ -2251,7 +2252,7 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai
|
|||
continue;
|
||||
} else if (chr == '=') {
|
||||
foundNextEqual = true;
|
||||
assigned_value = line.right(current_index).strip_edges();
|
||||
assigned_value = line.substr(start + function_name.length() + current_index + 1).strip_edges();
|
||||
assigned_value = assigned_value == "true" ? "false" : "true";
|
||||
} else {
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue