Update dock menu on project list changes, add favourites separator.

This commit is contained in:
bruvzg 2019-10-24 13:25:21 +03:00
parent 35944aebde
commit 2f3db42de8
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GPG Key ID: 89DD917D9CE4218D
1 changed files with 41 additions and 5 deletions

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@ -1023,6 +1023,7 @@ public:
ProjectList();
~ProjectList();
void update_dock_menu();
void load_projects();
void set_search_term(String p_search_term);
void set_order_option(ProjectListFilter::FilterOption p_option);
@ -1210,7 +1211,6 @@ void ProjectList::load_projects() {
_projects.clear();
_last_clicked = "";
_selected_project_keys.clear();
OS::get_singleton()->global_menu_clear("_dock");
// Load data
// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
@ -1248,14 +1248,38 @@ void ProjectList::load_projects() {
create_project_item_control(i);
}
OS::get_singleton()->global_menu_add_separator("_dock");
OS::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), GLOBAL_NEW_WINDOW, Variant());
sort_projects();
set_v_scroll(0);
update_icons_async();
update_dock_menu();
}
void ProjectList::update_dock_menu() {
OS::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
OS::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
OS::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", GLOBAL_OPEN_PROJECT, Variant(_projects[i].path.plus_file("project.godot")));
total_added++;
}
}
if (total_added != 0) {
OS::get_singleton()->global_menu_add_separator("_dock");
}
OS::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), GLOBAL_NEW_WINDOW, Variant());
}
void ProjectList::create_project_item_control(int p_index) {
@ -1341,7 +1365,6 @@ void ProjectList::create_project_item_control(int p_index) {
fpath->set_clip_text(true);
_scroll_children->add_child(hb);
OS::get_singleton()->global_menu_add_item("_dock", item.project_name + " ( " + item.path + " )", GLOBAL_OPEN_PROJECT, Variant(item.path.plus_file("project.godot")));
item.control = hb;
}
@ -1394,6 +1417,8 @@ void ProjectList::sort_projects() {
// Rewind the coroutine because order of projects changed
update_icons_async();
update_dock_menu();
}
const Set<String> &ProjectList::get_selected_project_keys() const {
@ -1470,6 +1495,8 @@ void ProjectList::remove_project(int p_index, bool p_update_settings) {
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
bool ProjectList::is_any_project_missing() const {
@ -1568,6 +1595,7 @@ int ProjectList::refresh_project(const String &dir_path) {
ensure_project_visible(i);
}
load_project_icon(i);
index = i;
break;
}
@ -1642,6 +1670,8 @@ void ProjectList::erase_selected_projects() {
_selected_project_keys.clear();
_last_clicked = "";
update_dock_menu();
}
// Draws selected project highlight
@ -1725,6 +1755,8 @@ void ProjectList::_favorite_pressed(Node *p_hb) {
}
}
}
update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {
@ -1929,6 +1961,8 @@ void ProjectManager::_on_projects_updated() {
if (index != -1) {
_project_list->ensure_project_visible(index);
}
_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
@ -1937,6 +1971,8 @@ void ProjectManager::_on_project_created(const String &dir) {
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {