Check for errors when saving in the ResourceSaver example documentation
This also replaces a non-breaking space that was accidentally added in the EditorFeatureProfile documentation. This closes #31393.
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@ -72,7 +72,7 @@
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<argument index="0" name="path" type="String">
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<argument index="0" name="path" type="String">
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</argument>
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</argument>
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<description>
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<description>
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Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] button.
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Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] button.
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</description>
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</description>
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</method>
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</method>
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<method name="set_disable_class">
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<method name="set_disable_class">
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@ -9,23 +9,25 @@
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[b]Note:[/b] The node doesn't need to own itself.
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[b]Note:[/b] The node doesn't need to own itself.
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[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
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[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
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[codeblock]
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[codeblock]
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# Create the objects
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# Create the objects.
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var node = Node2D.new()
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var node = Node2D.new()
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var rigid = RigidBody2D.new()
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var rigid = RigidBody2D.new()
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var collision = CollisionShape2D.new()
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var collision = CollisionShape2D.new()
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# Create the object hierarchy
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# Create the object hierarchy.
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rigid.add_child(collision)
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rigid.add_child(collision)
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node.add_child(rigid)
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node.add_child(rigid)
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# Change owner of rigid, but not of collision
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# Change owner of `rigid`, but not of `collision`.
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rigid.owner = node
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rigid.owner = node
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var scene = PackedScene.new()
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var scene = PackedScene.new()
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# Only node and rigid are now packed
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# Only `node` and `rigid` are now packed.
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var result = scene.pack(node)
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var result = scene.pack(node)
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if result == OK:
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if result == OK:
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ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
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var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
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if error != OK:
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push_error("An error occurred while saving the scene to disk.")
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[/codeblock]
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[/codeblock]
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</description>
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</description>
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<tutorials>
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<tutorials>
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