Add Direct3D 12 RenderingDevice implementation
This commit is contained in:
parent
208c1020f5
commit
2f47c57385
|
@ -7,7 +7,7 @@ on:
|
|||
env:
|
||||
# Used for the cache key. Add version suffix to force clean build.
|
||||
GODOT_BASE_BRANCH: master
|
||||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
|
||||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "dxc_path=${{github.workspace}}/dxc" "mesa_libs=${{github.workspace}}/godot-nir-static"
|
||||
SCONS_CACHE_MSVC_CONFIG: true
|
||||
|
||||
concurrency:
|
||||
|
@ -49,6 +49,28 @@ jobs:
|
|||
- name: Setup python and scons
|
||||
uses: ./.github/actions/godot-deps
|
||||
|
||||
- name: Download pre-built DirectX Shader Compiler
|
||||
uses: dsaltares/fetch-gh-release-asset@1.0.0
|
||||
with:
|
||||
repo: Microsoft/DirectXShaderCompiler
|
||||
version: tags/v1.7.2308
|
||||
file: dxc_2023_08_14.zip
|
||||
target: dxc.zip
|
||||
|
||||
- name: Extract pre-built DirectX Shader Compiler
|
||||
run: 7z x dxc.zip -o${{github.workspace}}/dxc
|
||||
|
||||
- name: Download pre-built Mesa-NIR
|
||||
uses: dsaltares/fetch-gh-release-asset@1.0.0
|
||||
with:
|
||||
repo: godotengine/godot-nir-static
|
||||
version: tags/23.1.0-devel
|
||||
file: godot-nir-23.1.0-1-devel.zip
|
||||
target: godot-nir-static.zip
|
||||
|
||||
- name: Extract pre-built Mesa-NIR
|
||||
run: 7z x godot-nir-static.zip -o${{github.workspace}}/godot-nir-static
|
||||
|
||||
- name: Setup MSVC problem matcher
|
||||
uses: ammaraskar/msvc-problem-matcher@master
|
||||
|
||||
|
|
|
@ -194,6 +194,16 @@ Copyright: 2018, Eric Lasota
|
|||
2018, Microsoft Corp.
|
||||
License: Expat
|
||||
|
||||
Files: ./thirdparty/d3d12ma/
|
||||
Comment: D3D12 Memory Allocator
|
||||
Copyright: 2019-2022 Advanced Micro Devices, Inc.
|
||||
License: Expat
|
||||
|
||||
Files: ./thirdparty/directx_headers/
|
||||
Comment: DirectX Headers
|
||||
Copyright: Microsoft Corporation
|
||||
License: Expat
|
||||
|
||||
Files: ./thirdparty/doctest/
|
||||
Comment: doctest
|
||||
Copyright: 2016-2023, Viktor Kirilov
|
||||
|
|
|
@ -191,6 +191,7 @@ opts.Add(BoolVariable("brotli", "Enable Brotli for decompresson and WOFF2 fonts
|
|||
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
|
||||
opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
|
||||
opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
|
||||
opts.Add(BoolVariable("d3d12", "Enable the Direct3D 12 rendering driver (Windows only)", False))
|
||||
opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True))
|
||||
opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True))
|
||||
opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))
|
||||
|
|
|
@ -95,7 +95,7 @@ const PackedStringArray ProjectSettings::_get_supported_features() {
|
|||
features.append(VERSION_FULL_CONFIG);
|
||||
features.append(VERSION_FULL_BUILD);
|
||||
|
||||
#ifdef VULKAN_ENABLED
|
||||
#if defined(VULKAN_ENABLED) || defined(D3D12_ENABLED)
|
||||
features.append("Forward Plus");
|
||||
features.append("Mobile");
|
||||
#endif
|
||||
|
@ -1399,6 +1399,12 @@ ProjectSettings::ProjectSettings() {
|
|||
GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
|
||||
GLOBAL_DEF("rendering/rendering_device/pipeline_cache/save_chunk_size_mb", 3.0);
|
||||
GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
|
||||
GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame", 16384);
|
||||
custom_prop_info["rendering/rendering_device/d3d12/max_resource_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_resource_descriptors_per_frame", PROPERTY_HINT_RANGE, "512,262144");
|
||||
GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame", 1024);
|
||||
custom_prop_info["rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame", PROPERTY_HINT_RANGE, "256,2048");
|
||||
GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512);
|
||||
custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096");
|
||||
|
||||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
|
||||
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);
|
||||
|
|
|
@ -662,6 +662,7 @@ void OS::_bind_methods() {
|
|||
|
||||
BIND_ENUM_CONSTANT(RENDERING_DRIVER_VULKAN);
|
||||
BIND_ENUM_CONSTANT(RENDERING_DRIVER_OPENGL3);
|
||||
BIND_ENUM_CONSTANT(RENDERING_DRIVER_D3D12);
|
||||
|
||||
BIND_ENUM_CONSTANT(SYSTEM_DIR_DESKTOP);
|
||||
BIND_ENUM_CONSTANT(SYSTEM_DIR_DCIM);
|
||||
|
|
|
@ -129,6 +129,7 @@ public:
|
|||
enum RenderingDriver {
|
||||
RENDERING_DRIVER_VULKAN,
|
||||
RENDERING_DRIVER_OPENGL3,
|
||||
RENDERING_DRIVER_D3D12,
|
||||
};
|
||||
|
||||
virtual PackedStringArray get_connected_midi_inputs();
|
||||
|
|
|
@ -699,6 +699,9 @@
|
|||
<constant name="RENDERING_DRIVER_OPENGL3" value="1" enum="RenderingDriver">
|
||||
The OpenGL 3 rendering driver. It uses OpenGL 3.3 Core Profile on desktop platforms, OpenGL ES 3.0 on mobile devices, and WebGL 2.0 on Web.
|
||||
</constant>
|
||||
<constant name="RENDERING_DRIVER_D3D12" value="2" enum="RenderingDriver">
|
||||
The Direct3D 12 rendering driver.
|
||||
</constant>
|
||||
<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
|
||||
Desktop directory path.
|
||||
</constant>
|
||||
|
|
|
@ -2616,6 +2616,18 @@
|
|||
<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default=""gl_compatibility"">
|
||||
Override for [member rendering/renderer/rendering_method] on web.
|
||||
</member>
|
||||
<member name="rendering/rendering_device/d3d12/max_misc_descriptors_per_frame" type="int" setter="" getter="" default="512">
|
||||
The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
|
||||
Depending on the complexity of scenes, this value may be lowered or may need to be raised.
|
||||
</member>
|
||||
<member name="rendering/rendering_device/d3d12/max_resource_descriptors_per_frame" type="int" setter="" getter="" default="16384">
|
||||
The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
|
||||
Depending on the complexity of scenes, this value may be lowered or may need to be raised.
|
||||
</member>
|
||||
<member name="rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame" type="int" setter="" getter="" default="1024">
|
||||
The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
|
||||
Depending on the complexity of scenes, this value may be lowered or may need to be raised.
|
||||
</member>
|
||||
<member name="rendering/rendering_device/driver" type="String" setter="" getter="">
|
||||
Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
|
||||
</member>
|
||||
|
|
|
@ -25,6 +25,8 @@ SConscript("winmidi/SCsub")
|
|||
# Graphics drivers
|
||||
if env["vulkan"]:
|
||||
SConscript("vulkan/SCsub")
|
||||
if env["d3d12"]:
|
||||
SConscript("d3d12/SCsub")
|
||||
if env["opengl3"]:
|
||||
SConscript("gl_context/SCsub")
|
||||
SConscript("gles3/SCsub")
|
||||
|
|
|
@ -0,0 +1,151 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
import os
|
||||
from pathlib import Path
|
||||
|
||||
Import("env")
|
||||
|
||||
env_d3d12_rd = env.Clone()
|
||||
|
||||
thirdparty_obj = []
|
||||
|
||||
|
||||
# DirectX Headers (must take precedence over Windows SDK's).
|
||||
|
||||
env.Prepend(CPPPATH=["#thirdparty/directx_headers"])
|
||||
env_d3d12_rd.Prepend(CPPPATH=["#thirdparty/directx_headers"])
|
||||
|
||||
|
||||
# Direct3D 12 Memory Allocator.
|
||||
|
||||
env.Append(CPPPATH=["#thirdparty/d3d12ma"])
|
||||
env_d3d12_rd.Append(CPPPATH=["#thirdparty/d3d12ma"])
|
||||
|
||||
|
||||
# Agility SDK.
|
||||
|
||||
if env["agility_sdk_path"] != "":
|
||||
env_d3d12_rd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
|
||||
if env["agility_sdk_multiarch"]:
|
||||
env_d3d12_rd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
|
||||
|
||||
|
||||
# PIX.
|
||||
|
||||
if env["pix_path"] != "":
|
||||
env_d3d12_rd.Append(CPPDEFINES=["PIX_ENABLED"])
|
||||
env_d3d12_rd.Append(CPPPATH=[env["pix_path"] + "/Include"])
|
||||
|
||||
|
||||
# Mesa (SPIR-V to DXIL functionality).
|
||||
|
||||
mesa_dir = (env["mesa_libs"] + "/godot-mesa").replace("\\", "/")
|
||||
mesa_gen_dir = (env["mesa_libs"] + "/godot-mesa/generated").replace("\\", "/")
|
||||
mesa_absdir = Dir(mesa_dir).abspath
|
||||
mesa_gen_absdir = Dir(mesa_dir + "/generated").abspath
|
||||
|
||||
custom_build_steps = [
|
||||
[
|
||||
"src/compiler",
|
||||
"glsl/ir_expression_operation.py enum > %s/ir_expression_operation.h",
|
||||
"ir_expression_operation.h",
|
||||
],
|
||||
["src/compiler/nir", "nir_builder_opcodes_h.py > %s/nir_builder_opcodes.h", "nir_builder_opcodes.h"],
|
||||
["src/compiler/nir", "nir_constant_expressions.py > %s/nir_constant_expressions.c", "nir_constant_expressions.c"],
|
||||
["src/compiler/nir", "nir_intrinsics_h.py --outdir %s", "nir_intrinsics.h"],
|
||||
["src/compiler/nir", "nir_intrinsics_c.py --outdir %s", "nir_intrinsics.c"],
|
||||
["src/compiler/nir", "nir_intrinsics_indices_h.py --outdir %s", "nir_intrinsics_indices.h"],
|
||||
["src/compiler/nir", "nir_opcodes_h.py > %s/nir_opcodes.h", "nir_opcodes.h"],
|
||||
["src/compiler/nir", "nir_opcodes_c.py > %s/nir_opcodes.c", "nir_opcodes.c"],
|
||||
["src/compiler/nir", "nir_opt_algebraic.py > %s/nir_opt_algebraic.c", "nir_opt_algebraic.c"],
|
||||
["src/compiler/spirv", "vtn_generator_ids_h.py spir-v.xml %s/vtn_generator_ids.h", "vtn_generator_ids.h"],
|
||||
[
|
||||
"src/microsoft/compiler",
|
||||
"dxil_nir_algebraic.py -p ../../../src/compiler/nir > %s/dxil_nir_algebraic.c",
|
||||
"dxil_nir_algebraic.c",
|
||||
],
|
||||
["src/util", "format_srgb.py > %s/format_srgb.c", "format_srgb.c"],
|
||||
["src/util/format", "u_format_table.py u_format.csv --header > %s/u_format_pack.h", "u_format_pack.h"],
|
||||
["src/util/format", "u_format_table.py u_format.csv > %s/u_format_table.c", "u_format_table.c"],
|
||||
]
|
||||
|
||||
mesa_gen_include_paths = [mesa_gen_dir + "/src"]
|
||||
|
||||
# See update_mesa.sh for explanation.
|
||||
for v in custom_build_steps:
|
||||
subdir = v[0]
|
||||
cmd = v[1]
|
||||
gen_filename = v[2]
|
||||
|
||||
in_dir = str(Path(mesa_absdir + "/" + subdir))
|
||||
out_full_path = mesa_dir + "/generated/" + subdir
|
||||
out_file_full_path = out_full_path + "/" + gen_filename
|
||||
|
||||
if gen_filename.endswith(".h"):
|
||||
mesa_gen_include_paths += [out_full_path.replace("\\", "/")]
|
||||
|
||||
mesa_private_inc_paths = [v[0] for v in os.walk(mesa_absdir)]
|
||||
mesa_private_inc_paths = [v.replace(mesa_absdir, mesa_dir) for v in mesa_private_inc_paths]
|
||||
mesa_private_inc_paths = [v.replace("\\", "/") for v in mesa_private_inc_paths]
|
||||
# Avoid build results depending on if generated files already exist.
|
||||
mesa_private_inc_paths = [v for v in mesa_private_inc_paths if not v.startswith(mesa_gen_dir)]
|
||||
mesa_private_inc_paths.sort()
|
||||
# Include the list of the generated ones now, so out-of-the-box sources can include generated headers.
|
||||
mesa_private_inc_paths += mesa_gen_include_paths
|
||||
# We have to blacklist some because we are bindly adding every Mesa directory
|
||||
# to the include path and in some cases that causes the wrong header to be included.
|
||||
mesa_blacklist_inc_paths = [
|
||||
"src/c11",
|
||||
]
|
||||
mesa_blacklist_inc_paths = [mesa_dir + "/" + v for v in mesa_blacklist_inc_paths]
|
||||
mesa_private_inc_paths = [v for v in mesa_private_inc_paths if v not in mesa_blacklist_inc_paths]
|
||||
|
||||
# Added by ourselves.
|
||||
extra_defines = [
|
||||
"WINDOWS_NO_FUTEX",
|
||||
]
|
||||
|
||||
# These defines are inspired by the Meson build scripts in the original repo.
|
||||
extra_defines += [
|
||||
"__STDC_CONSTANT_MACROS",
|
||||
"__STDC_FORMAT_MACROS",
|
||||
"__STDC_LIMIT_MACROS",
|
||||
("PACKAGE_VERSION", '\\"' + Path(mesa_absdir + "/VERSION").read_text().strip() + '\\"'),
|
||||
("PACKAGE_BUGREPORT", '\\"https://gitlab.freedesktop.org/mesa/mesa/-/issues\\"'),
|
||||
"PIPE_SUBSYSTEM_WINDOWS_USER",
|
||||
("_Static_assert", "static_assert"),
|
||||
]
|
||||
|
||||
if env.msvc:
|
||||
extra_defines += [
|
||||
"_USE_MATH_DEFINES",
|
||||
"VC_EXTRALEAN",
|
||||
"_CRT_SECURE_NO_WARNINGS",
|
||||
"_CRT_SECURE_NO_DEPRECATE",
|
||||
"_SCL_SECURE_NO_WARNINGS",
|
||||
"_SCL_SECURE_NO_DEPRECATE",
|
||||
"_ALLOW_KEYWORD_MACROS",
|
||||
("_HAS_EXCEPTIONS", 0),
|
||||
"NOMINMAX",
|
||||
"HAVE_STRUCT_TIMESPEC",
|
||||
]
|
||||
|
||||
# This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
|
||||
env_d3d12_rd.Prepend(CPPPATH=mesa_private_inc_paths)
|
||||
# For the same reason as above, the defines must be the same as in the 3rd-party code itself.
|
||||
env_d3d12_rd.Append(CPPDEFINES=extra_defines)
|
||||
|
||||
|
||||
# Add all.
|
||||
|
||||
env.drivers_sources += thirdparty_obj
|
||||
|
||||
|
||||
# Godot source files.
|
||||
|
||||
driver_obj = []
|
||||
env_d3d12_rd.add_source_files(driver_obj, "*.cpp")
|
||||
env.drivers_sources += driver_obj
|
||||
|
||||
# Needed to force rebuilding the driver files when the thirdparty code is updated.
|
||||
env.Depends(driver_obj, thirdparty_obj)
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,248 @@
|
|||
/**************************************************************************/
|
||||
/* d3d12_context.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef D3D12_CONTEXT_H
|
||||
#define D3D12_CONTEXT_H
|
||||
|
||||
#include "core/error/error_list.h"
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "core/templates/rb_map.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/rendering/rendering_device.h"
|
||||
|
||||
#include "d3dx12.h"
|
||||
#include <dxgi1_6.h>
|
||||
#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
|
||||
#include "D3D12MemAlloc.h"
|
||||
|
||||
#include <wrl/client.h>
|
||||
using Microsoft::WRL::ComPtr;
|
||||
|
||||
class D3D12Context {
|
||||
public:
|
||||
struct DeviceLimits {
|
||||
uint64_t max_srvs_per_shader_stage;
|
||||
uint64_t max_cbvs_per_shader_stage;
|
||||
uint64_t max_samplers_across_all_stages;
|
||||
uint64_t max_uavs_across_all_stages;
|
||||
uint64_t timestamp_frequency;
|
||||
};
|
||||
|
||||
struct SubgroupCapabilities {
|
||||
uint32_t size;
|
||||
bool wave_ops_supported;
|
||||
uint32_t supported_stages_flags_rd() const;
|
||||
uint32_t supported_operations_flags_rd() const;
|
||||
};
|
||||
|
||||
// Following VulkanContext definition.
|
||||
struct MultiviewCapabilities {
|
||||
bool is_supported;
|
||||
bool geometry_shader_is_supported;
|
||||
bool tessellation_shader_is_supported;
|
||||
uint32_t max_view_count;
|
||||
uint32_t max_instance_count;
|
||||
};
|
||||
|
||||
struct VRSCapabilities {
|
||||
bool draw_call_supported; // We can specify our fragment rate on a draw call level.
|
||||
bool primitive_supported; // We can specify our fragment rate on each drawcall.
|
||||
bool primitive_in_multiviewport;
|
||||
bool ss_image_supported; // We can provide a density map attachment on our framebuffer.
|
||||
uint32_t ss_image_tile_size;
|
||||
bool additional_rates_supported;
|
||||
};
|
||||
|
||||
struct ShaderCapabilities {
|
||||
D3D_SHADER_MODEL shader_model;
|
||||
bool native_16bit_ops;
|
||||
};
|
||||
|
||||
struct StorageBufferCapabilities {
|
||||
bool storage_buffer_16_bit_access_is_supported;
|
||||
};
|
||||
|
||||
struct FormatCapabilities {
|
||||
bool relaxed_casting_supported;
|
||||
};
|
||||
|
||||
private:
|
||||
enum {
|
||||
FRAME_LAG = 2,
|
||||
IMAGE_COUNT = FRAME_LAG + 1,
|
||||
};
|
||||
|
||||
ComPtr<IDXGIFactory2> dxgi_factory;
|
||||
ComPtr<IDXGIAdapter> gpu;
|
||||
DeviceLimits gpu_limits = {};
|
||||
struct DeviceBasics {
|
||||
ComPtr<ID3D12Device> device;
|
||||
ComPtr<ID3D12CommandQueue> queue;
|
||||
ComPtr<ID3D12Fence> fence;
|
||||
HANDLE fence_event = nullptr;
|
||||
UINT64 fence_value = 0;
|
||||
} md; // 'Main device', as opposed to local device.
|
||||
|
||||
uint32_t feature_level = 0; // Major * 10 + minor.
|
||||
bool tearing_supported = false;
|
||||
SubgroupCapabilities subgroup_capabilities;
|
||||
MultiviewCapabilities multiview_capabilities;
|
||||
VRSCapabilities vrs_capabilities;
|
||||
ShaderCapabilities shader_capabilities;
|
||||
StorageBufferCapabilities storage_buffer_capabilities;
|
||||
FormatCapabilities format_capabilities;
|
||||
|
||||
String adapter_vendor;
|
||||
String adapter_name;
|
||||
RenderingDevice::DeviceType adapter_type = {};
|
||||
String pipeline_cache_id;
|
||||
|
||||
ComPtr<D3D12MA::Allocator> allocator;
|
||||
|
||||
bool buffers_prepared = false;
|
||||
|
||||
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
|
||||
uint32_t frame = 0;
|
||||
ComPtr<ID3D12Fence> frame_fence;
|
||||
HANDLE frame_fence_event = nullptr;
|
||||
|
||||
struct Window {
|
||||
HWND hwnd = nullptr;
|
||||
ComPtr<IDXGISwapChain3> swapchain;
|
||||
UINT swapchain_flags = 0;
|
||||
UINT sync_interval = 1;
|
||||
UINT present_flags = 0;
|
||||
ComPtr<ID3D12Resource> render_targets[IMAGE_COUNT];
|
||||
uint32_t current_buffer = 0;
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
|
||||
ComPtr<ID3D12DescriptorHeap> rtv_heap;
|
||||
};
|
||||
|
||||
struct LocalDevice : public DeviceBasics {
|
||||
bool waiting = false;
|
||||
HANDLE fence_event = nullptr;
|
||||
UINT64 fence_value = 0;
|
||||
};
|
||||
|
||||
RID_Owner<LocalDevice, true> local_device_owner;
|
||||
|
||||
HashMap<DisplayServer::WindowID, Window> windows;
|
||||
|
||||
// Commands.
|
||||
|
||||
Vector<ID3D12CommandList *> command_list_queue;
|
||||
int command_list_count = 1;
|
||||
|
||||
static void _debug_message_func(
|
||||
D3D12_MESSAGE_CATEGORY p_category,
|
||||
D3D12_MESSAGE_SEVERITY p_severity,
|
||||
D3D12_MESSAGE_ID p_id,
|
||||
LPCSTR p_description,
|
||||
void *p_context);
|
||||
|
||||
Error _initialize_debug_layers();
|
||||
|
||||
Error _select_adapter(int &r_index);
|
||||
void _dump_adapter_info(int p_index);
|
||||
Error _create_device(DeviceBasics &r_basics);
|
||||
Error _get_device_limits();
|
||||
Error _check_capabilities();
|
||||
|
||||
Error _update_swap_chain(Window *window);
|
||||
|
||||
void _wait_for_idle_queue(ID3D12CommandQueue *p_queue);
|
||||
|
||||
protected:
|
||||
virtual bool _use_validation_layers();
|
||||
|
||||
public:
|
||||
uint32_t get_feat_level_major() const { return feature_level / 10; };
|
||||
uint32_t get_feat_level_minor() const { return feature_level % 10; };
|
||||
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
|
||||
const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
|
||||
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
|
||||
const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
|
||||
const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
|
||||
const FormatCapabilities &get_format_capabilities() const { return format_capabilities; };
|
||||
|
||||
ComPtr<ID3D12Device> get_device();
|
||||
ComPtr<IDXGIAdapter> get_adapter();
|
||||
D3D12MA::Allocator *get_allocator();
|
||||
int get_swapchain_image_count() const;
|
||||
Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
||||
int window_get_width(DisplayServer::WindowID p_window = 0);
|
||||
int window_get_height(DisplayServer::WindowID p_window = 0);
|
||||
bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
|
||||
void window_destroy(DisplayServer::WindowID p_window_id);
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE window_get_framebuffer_rtv_handle(DisplayServer::WindowID p_window = 0);
|
||||
ID3D12Resource *window_get_framebuffer_texture(DisplayServer::WindowID p_window = 0);
|
||||
|
||||
RID local_device_create();
|
||||
ComPtr<ID3D12Device> local_device_get_d3d12_device(RID p_local_device);
|
||||
void local_device_push_command_lists(RID p_local_device, ID3D12CommandList *const *p_lists, int p_count);
|
||||
void local_device_sync(RID p_local_device);
|
||||
void local_device_free(RID p_local_device);
|
||||
|
||||
DXGI_FORMAT get_screen_format() const;
|
||||
DeviceLimits get_device_limits() const;
|
||||
|
||||
void set_setup_list(ID3D12CommandList *p_command_list);
|
||||
void append_command_list(ID3D12CommandList *p_command_list);
|
||||
void resize_notify();
|
||||
void flush(bool p_flush_setup = false, bool p_flush_pending = false);
|
||||
void prepare_buffers(ID3D12GraphicsCommandList *p_command_list);
|
||||
void postpare_buffers(ID3D12GraphicsCommandList *p_command_list);
|
||||
Error swap_buffers();
|
||||
Error initialize();
|
||||
|
||||
void command_begin_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color);
|
||||
void command_insert_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color);
|
||||
void command_end_label(ID3D12GraphicsCommandList *p_command_list);
|
||||
void set_object_name(ID3D12Object *p_object, String p_object_name);
|
||||
|
||||
String get_device_vendor_name() const;
|
||||
String get_device_name() const;
|
||||
RenderingDevice::DeviceType get_device_type() const;
|
||||
String get_device_api_version() const;
|
||||
String get_device_pipeline_cache_uuid() const;
|
||||
|
||||
void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
|
||||
DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
|
||||
|
||||
D3D12Context();
|
||||
virtual ~D3D12Context();
|
||||
};
|
||||
|
||||
#endif // D3D12_CONTEXT_H
|
|
@ -0,0 +1,60 @@
|
|||
/**************************************************************************/
|
||||
/* d3d12_godot_nir_bridge.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef D3D12_GODOT_NIR_BRIDGE_H
|
||||
#define D3D12_GODOT_NIR_BRIDGE_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// This one leaves room for potentially extremely copious bindings in a set.
|
||||
static const uint32_t GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER = 100000000;
|
||||
// This one leaves room for potentially big sized arrays.
|
||||
static const uint32_t GODOT_NIR_BINDING_MULTIPLIER = 100000;
|
||||
|
||||
static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC = 0x45678900; // This must be as big as to be VBR-ed as a 32 bits number.
|
||||
static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC_MASK = 0xffffffffffffff00;
|
||||
static const uint64_t GODOT_NIR_SC_SENTINEL_ID_MASK = 0x00000000000000ff;
|
||||
|
||||
typedef struct GodotNirCallbacks {
|
||||
void *data;
|
||||
void (*report_resource)(uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data);
|
||||
void (*report_sc_bit_offset_fn)(uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data);
|
||||
void (*report_bitcode_bit_offset_fn)(uint64_t p_bit_offset, void *p_data);
|
||||
} GodotNirCallbacks;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // D3D12_GODOT_NIR_BRIDGE_H
|
|
@ -0,0 +1,34 @@
|
|||
/**************************************************************************/
|
||||
/* d3d12ma.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "d3d12_context.h"
|
||||
|
||||
#pragma warning(disable : 4189 4324 4505)
|
||||
#include "thirdparty/d3d12ma/D3D12MemAlloc.cpp"
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1732,15 +1732,27 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
|
||||
{
|
||||
String driver_hints = "";
|
||||
String driver_hints_with_d3d12 = "";
|
||||
|
||||
{
|
||||
Vector<String> driver_hints_arr;
|
||||
#ifdef VULKAN_ENABLED
|
||||
driver_hints = "vulkan";
|
||||
driver_hints_arr.push_back("vulkan");
|
||||
#endif
|
||||
driver_hints = String(",").join(driver_hints_arr);
|
||||
|
||||
#ifdef D3D12_ENABLED
|
||||
driver_hints_arr.push_back("d3d12");
|
||||
#endif
|
||||
driver_hints_with_d3d12 = String(",").join(driver_hints_arr);
|
||||
}
|
||||
|
||||
String default_driver = driver_hints.get_slice(",", 0);
|
||||
String default_driver_with_d3d12 = driver_hints_with_d3d12.get_slice(",", 0);
|
||||
|
||||
// For now everything defaults to vulkan when available. This can change in future updates.
|
||||
GLOBAL_DEF_RST_NOVAL("rendering/rendering_device/driver", default_driver);
|
||||
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
|
||||
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints_with_d3d12), default_driver_with_d3d12);
|
||||
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
|
||||
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
|
||||
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
|
||||
|
@ -1798,7 +1810,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
}
|
||||
|
||||
// Start with RenderingDevice-based backends. Should be included if any RD driver present.
|
||||
#ifdef VULKAN_ENABLED
|
||||
#if defined(VULKAN_ENABLED) || defined(D3D12_ENABLED)
|
||||
renderer_hints = "forward_plus,mobile";
|
||||
default_renderer_mobile = "mobile";
|
||||
#endif
|
||||
|
@ -1878,11 +1890,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
|
|||
// Now validate whether the selected driver matches with the renderer.
|
||||
bool valid_combination = false;
|
||||
Vector<String> available_drivers;
|
||||
#ifdef VULKAN_ENABLED
|
||||
if (rendering_method == "forward_plus" || rendering_method == "mobile") {
|
||||
#ifdef VULKAN_ENABLED
|
||||
available_drivers.push_back("vulkan");
|
||||
}
|
||||
#endif
|
||||
#ifdef D3D12_ENABLED
|
||||
available_drivers.push_back("d3d12");
|
||||
#endif
|
||||
}
|
||||
#ifdef GLES3_ENABLED
|
||||
if (rendering_method == "gl_compatibility") {
|
||||
available_drivers.push_back("opengl3");
|
||||
|
|
|
@ -67,6 +67,13 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
|
|||
} else {
|
||||
// use defaults
|
||||
}
|
||||
} else if (capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_DIRECTX) {
|
||||
// NIR-DXIL is Vulkan 1.1-conformant.
|
||||
ClientVersion = glslang::EShTargetVulkan_1_1;
|
||||
// The SPIR-V part of Mesa supports 1.6, but:
|
||||
// - SPIRV-Reflect won't be able to parse the compute workgroup size.
|
||||
// - We want to play it safe with NIR-DXIL.
|
||||
TargetVersion = glslang::EShTargetSpv_1_3;
|
||||
} else {
|
||||
// once we support other backends we'll need to do something here
|
||||
if (r_error) {
|
||||
|
|
|
@ -486,6 +486,9 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
|
|||
#ifdef GLES3_ENABLED
|
||||
drivers.push_back("opengl3");
|
||||
#endif
|
||||
#ifdef D3D12_ENABLED
|
||||
drivers.push_back("d3d12");
|
||||
#endif
|
||||
#ifdef VULKAN_ENABLED
|
||||
drivers.push_back("vulkan");
|
||||
#endif
|
||||
|
|
|
@ -29,7 +29,9 @@ res_file = "godot_res.rc"
|
|||
res_target = "godot_res" + env["OBJSUFFIX"]
|
||||
res_obj = env.RES(res_target, res_file)
|
||||
|
||||
prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
sources = common_win + res_obj
|
||||
|
||||
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
|
||||
|
||||
# Build console wrapper app.
|
||||
if env["windows_subsystem"] == "gui":
|
||||
|
@ -58,6 +60,40 @@ if env["vsproj"]:
|
|||
for x in common_win_wrap:
|
||||
env.vs_srcs += ["platform/windows/" + str(x)]
|
||||
|
||||
if env["d3d12"]:
|
||||
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
|
||||
# Used in cases where we can have multiple archs side-by-side.
|
||||
arch_bin_dir = "#bin/arm64" if env["arch"] == "arm64" else "#bin/x86_64"
|
||||
|
||||
# DXC
|
||||
if env["dxc_path"] != "":
|
||||
dxc_dll = "dxil.dll"
|
||||
# Whether this one is loaded from arch-specific directory or not can be determined at runtime.
|
||||
# Let's copy to both and let the user decide the distribution model.
|
||||
for v in ["#bin", arch_bin_dir]:
|
||||
env.Command(
|
||||
v + "/" + dxc_dll, env["dxc_path"] + "/bin/" + arch_subdir + "/" + dxc_dll, Copy("$TARGET", "$SOURCE")
|
||||
)
|
||||
|
||||
# Agility SDK
|
||||
if env["agility_sdk_path"] != "":
|
||||
agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
|
||||
# Whether these are loaded from arch-specific directory or not has to be known at build time.
|
||||
target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
|
||||
for dll in agility_dlls:
|
||||
env.Command(
|
||||
target_dir + "/" + dll,
|
||||
env["agility_sdk_path"] + "/build/native/bin/" + arch_subdir + "/" + dll,
|
||||
Copy("$TARGET", "$SOURCE"),
|
||||
)
|
||||
|
||||
# PIX
|
||||
if env["pix_path"] != "":
|
||||
pix_dll = "WinPixEventRuntime.dll"
|
||||
env.Command(
|
||||
"#bin/" + pix_dll, env["pix_path"] + "/bin/" + arch_subdir + "/" + pix_dll, Copy("$TARGET", "$SOURCE")
|
||||
)
|
||||
|
||||
if not os.getenv("VCINSTALLDIR"):
|
||||
if env["debug_symbols"] and env["separate_debug_symbols"]:
|
||||
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
|
||||
|
|
|
@ -187,6 +187,12 @@ def get_opts():
|
|||
BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
|
||||
BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
|
||||
("angle_libs", "Path to the ANGLE static libraries", ""),
|
||||
# Direct3D 12 support.
|
||||
("mesa_libs", "Path to the MESA/NIR static libraries (required for D3D12)", ""),
|
||||
("dxc_path", "Path to the DirectX Shader Compiler distribution (required for D3D12)", ""),
|
||||
("agility_sdk_path", "Path to the Agility SDK distribution (optional for D3D12)", ""),
|
||||
("agility_sdk_multiarch", "Whether the Agility SDK DLLs will be stored in arch-specific subdirectories", False),
|
||||
("pix_path", "Path to the PIX runtime distribution (optional for D3D12)", ""),
|
||||
]
|
||||
|
||||
|
||||
|
@ -430,6 +436,34 @@ def configure_msvc(env, vcvars_msvc_config):
|
|||
if not env["use_volk"]:
|
||||
LIBS += ["vulkan"]
|
||||
|
||||
if env["d3d12"]:
|
||||
if env["dxc_path"] == "":
|
||||
print("The Direct3D 12 rendering driver requires dxc_path to be set.")
|
||||
sys.exit(255)
|
||||
|
||||
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED"])
|
||||
LIBS += ["d3d12", "dxgi", "dxguid"]
|
||||
LIBS += ["version"] # Mesa dependency.
|
||||
|
||||
# Needed for avoiding C1128.
|
||||
if env["target"] == "release_debug":
|
||||
env.Append(CXXFLAGS=["/bigobj"])
|
||||
|
||||
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
|
||||
|
||||
# PIX
|
||||
if env["pix_path"] != "":
|
||||
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
|
||||
LIBS += ["WinPixEventRuntime"]
|
||||
|
||||
# Mesa
|
||||
if env["mesa_libs"] == "":
|
||||
print("The Direct3D 12 rendering driver requires mesa_libs to be set.")
|
||||
sys.exit(255)
|
||||
|
||||
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
|
||||
LIBS += ["libNIR.windows." + env["arch"]]
|
||||
|
||||
if env["opengl3"]:
|
||||
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
|
||||
if env["angle_libs"] != "":
|
||||
|
@ -623,6 +657,26 @@ def configure_mingw(env):
|
|||
if not env["use_volk"]:
|
||||
env.Append(LIBS=["vulkan"])
|
||||
|
||||
if env["d3d12"]:
|
||||
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED"])
|
||||
env.Append(LIBS=["d3d12", "dxgi", "dxguid"])
|
||||
env.Append(LIBS=["version"]) # Mesa dependency.
|
||||
|
||||
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
|
||||
|
||||
# PIX
|
||||
if env["pix_path"] != "":
|
||||
print("PIX runtime is not supported with MinGW.")
|
||||
sys.exit(255)
|
||||
|
||||
# Mesa
|
||||
if env["mesa_libs"] == "":
|
||||
print("The Direct3D 12 rendering driver requires mesa_libs to be set.")
|
||||
sys.exit(255)
|
||||
|
||||
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
|
||||
env.Append(LIBS=["libNIR.windows." + env["arch"]])
|
||||
|
||||
if env["opengl3"]:
|
||||
env.Append(CPPDEFINES=["GLES3_ENABLED"])
|
||||
if env["angle_libs"] != "":
|
||||
|
|
|
@ -1107,6 +1107,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
|
|||
context_vulkan->window_destroy(p_window);
|
||||
}
|
||||
#endif
|
||||
#ifdef D3D12_ENABLED
|
||||
if (context_d3d12) {
|
||||
context_d3d12->window_destroy(p_window);
|
||||
}
|
||||
#endif
|
||||
#ifdef GLES3_ENABLED
|
||||
if (gl_manager_angle) {
|
||||
gl_manager_angle->window_destroy(p_window);
|
||||
|
@ -1539,6 +1544,11 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
|
|||
context_vulkan->window_resize(p_window, w, h);
|
||||
}
|
||||
#endif
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (context_d3d12) {
|
||||
context_d3d12->window_resize(p_window, w, h);
|
||||
}
|
||||
#endif
|
||||
#if defined(GLES3_ENABLED)
|
||||
if (gl_manager_native) {
|
||||
gl_manager_native->window_resize(p_window, w, h);
|
||||
|
@ -2590,6 +2600,12 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (context_d3d12) {
|
||||
context_d3d12->set_vsync_mode(p_window, p_vsync_mode);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(GLES3_ENABLED)
|
||||
if (gl_manager_native) {
|
||||
gl_manager_native->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
|
||||
|
@ -2608,6 +2624,12 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (context_d3d12) {
|
||||
return context_d3d12->get_vsync_mode(p_window);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(GLES3_ENABLED)
|
||||
if (gl_manager_native) {
|
||||
return gl_manager_native->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
|
||||
|
@ -2616,7 +2638,6 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
|
|||
return gl_manager_angle->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
|
||||
}
|
||||
#endif
|
||||
|
||||
return DisplayServer::VSYNC_ENABLED;
|
||||
}
|
||||
|
||||
|
@ -3769,12 +3790,19 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
|||
|
||||
rect_changed = true;
|
||||
}
|
||||
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
|
||||
if (window_created && window.context_created) {
|
||||
#if defined(VULKAN_ENABLED)
|
||||
if (context_vulkan && window.context_created) {
|
||||
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
|
||||
context_vulkan->window_resize(window_id, window.width, window.height);
|
||||
}
|
||||
if (context_vulkan) {
|
||||
context_vulkan->window_resize(window_id, window.width, window.height);
|
||||
}
|
||||
#endif
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (context_d3d12) {
|
||||
context_d3d12->window_resize(window_id, window.width, window.height);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (!window.minimized && (!(window_pos_params->flags & SWP_NOMOVE) || window_pos_params->flags & SWP_FRAMECHANGED)) {
|
||||
|
@ -4338,6 +4366,18 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef D3D12_ENABLED
|
||||
if (context_d3d12) {
|
||||
if (context_d3d12->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
|
||||
memdelete(context_d3d12);
|
||||
context_d3d12 = nullptr;
|
||||
windows.erase(id);
|
||||
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create D3D12 Window.");
|
||||
}
|
||||
wd.context_created = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef GLES3_ENABLED
|
||||
if (gl_manager_native) {
|
||||
if (gl_manager_native->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
|
||||
|
@ -4645,6 +4685,17 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
|||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (rendering_driver == "d3d12") {
|
||||
context_d3d12 = memnew(D3D12Context);
|
||||
if (context_d3d12->initialize() != OK) {
|
||||
memdelete(context_d3d12);
|
||||
context_d3d12 = nullptr;
|
||||
r_error = ERR_UNAVAILABLE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Init context and rendering device
|
||||
#if defined(GLES3_ENABLED)
|
||||
|
@ -4722,7 +4773,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
|||
show_window(MAIN_WINDOW_ID);
|
||||
|
||||
#if defined(VULKAN_ENABLED)
|
||||
|
||||
if (rendering_driver == "vulkan") {
|
||||
rendering_device_vulkan = memnew(RenderingDeviceVulkan);
|
||||
rendering_device_vulkan->initialize(context_vulkan);
|
||||
|
@ -4730,6 +4780,14 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
|
|||
RendererCompositorRD::make_current();
|
||||
}
|
||||
#endif
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (rendering_driver == "d3d12") {
|
||||
rendering_device_d3d12 = memnew(RenderingDeviceD3D12);
|
||||
rendering_device_d3d12->initialize(context_d3d12);
|
||||
|
||||
RendererCompositorRD::make_current();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) {
|
||||
// Increase priority for projects that are not in low-processor mode (typically games)
|
||||
|
@ -4764,6 +4822,9 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
|
|||
#ifdef VULKAN_ENABLED
|
||||
drivers.push_back("vulkan");
|
||||
#endif
|
||||
#ifdef D3D12_ENABLED
|
||||
drivers.push_back("d3d12");
|
||||
#endif
|
||||
#ifdef GLES3_ENABLED
|
||||
drivers.push_back("opengl3");
|
||||
drivers.push_back("opengl3_angle");
|
||||
|
@ -4827,6 +4888,11 @@ DisplayServerWindows::~DisplayServerWindows() {
|
|||
if (context_vulkan) {
|
||||
context_vulkan->window_destroy(MAIN_WINDOW_ID);
|
||||
}
|
||||
#endif
|
||||
#ifdef D3D12_ENABLED
|
||||
if (context_d3d12) {
|
||||
context_d3d12->window_destroy(MAIN_WINDOW_ID);
|
||||
}
|
||||
#endif
|
||||
if (wintab_available && windows[MAIN_WINDOW_ID].wtctx) {
|
||||
wintab_WTClose(windows[MAIN_WINDOW_ID].wtctx);
|
||||
|
@ -4848,6 +4914,19 @@ DisplayServerWindows::~DisplayServerWindows() {
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_ENABLED)
|
||||
if (rendering_device_d3d12) {
|
||||
rendering_device_d3d12->finalize();
|
||||
memdelete(rendering_device_d3d12);
|
||||
rendering_device_d3d12 = nullptr;
|
||||
}
|
||||
|
||||
if (context_d3d12) {
|
||||
memdelete(context_d3d12);
|
||||
context_d3d12 = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (restore_mouse_trails > 1) {
|
||||
SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
|
||||
}
|
||||
|
|
|
@ -58,6 +58,10 @@
|
|||
#include "drivers/vulkan/rendering_device_vulkan.h"
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_ENABLED)
|
||||
#include "drivers/d3d12/rendering_device_d3d12.h"
|
||||
#endif
|
||||
|
||||
#if defined(GLES3_ENABLED)
|
||||
#include "gl_manager_windows_angle.h"
|
||||
#include "gl_manager_windows_native.h"
|
||||
|
@ -347,6 +351,11 @@ class DisplayServerWindows : public DisplayServer {
|
|||
RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_ENABLED)
|
||||
D3D12Context *context_d3d12 = nullptr;
|
||||
RenderingDeviceD3D12 *rendering_device_d3d12 = nullptr;
|
||||
#endif
|
||||
|
||||
RBMap<int, Vector2> touch_state;
|
||||
|
||||
int pressrc;
|
||||
|
|
|
@ -52,6 +52,10 @@
|
|||
#include "drivers/vulkan/rendering_device_vulkan.h"
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_ENABLED)
|
||||
#include "drivers/d3d12/rendering_device_d3d12.h"
|
||||
#endif
|
||||
|
||||
#include <io.h>
|
||||
#include <shellapi.h>
|
||||
#include <stdio.h>
|
||||
|
|
|
@ -120,6 +120,31 @@ have been removed as they caused massive quality regressions. Apply the patches
|
|||
in the `patches/` folder when syncing on newer upstream commits.
|
||||
|
||||
|
||||
## d3d12ma
|
||||
|
||||
- Upstream: https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
|
||||
- Version: 2.1.0-development (4d16e802e0b9451c9d3c27cd308928c13b73acd6, 2023)
|
||||
- License: MIT
|
||||
|
||||
Files extracted from upstream source:
|
||||
|
||||
- `src/D3D12MemAlloc.cpp`, `src/D3D12MemAlloc.natvis`
|
||||
- `include/D3D12MemAlloc.h`
|
||||
- `LICENSE.txt`, `NOTICES.txt`
|
||||
|
||||
|
||||
## directx_headers
|
||||
|
||||
- Upstream: https://github.com/microsoft/DirectX-Headers
|
||||
- Version: 1.606.3 (fd329244e62201bf959331d28514928fc1d45005, 2022)
|
||||
- License: MIT
|
||||
|
||||
Files extracted from upstream source:
|
||||
|
||||
- `include/directx/*.h`
|
||||
- `LICENSE`
|
||||
|
||||
|
||||
## doctest
|
||||
|
||||
- Upstream: https://github.com/onqtam/doctest
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,58 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
|
||||
<Type Name="D3D12MA::Vector<*>">
|
||||
<DisplayString>{{ Count={m_Count} }}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="[Count]">m_Count</Item>
|
||||
<Item Name="[Capacity]">m_Capacity</Item>
|
||||
<ArrayItems>
|
||||
<Size>m_Count</Size>
|
||||
<ValuePointer>m_pArray</ValuePointer>
|
||||
</ArrayItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="D3D12MA::List<*>">
|
||||
<DisplayString>{{ Count={m_Count} }}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="[Count]">m_Count</Item>
|
||||
<LinkedListItems>
|
||||
<Size>m_Count</Size>
|
||||
<HeadPointer>m_pFront</HeadPointer>
|
||||
<NextPointer>pNext</NextPointer>
|
||||
<ValueNode>Value</ValueNode>
|
||||
</LinkedListItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<!--
|
||||
Due to custom way of accesing next items in
|
||||
D3D12MA::IntrusiveLinkedList via methods in provided type traits,
|
||||
every specialization must be manually added with
|
||||
custom <NextPointer> field describing proper way of iterating the list.
|
||||
-->
|
||||
<Type Name="D3D12MA::IntrusiveLinkedList<D3D12MA::CommittedAllocationListItemTraits>">
|
||||
<DisplayString>{{ Count={m_Count} }}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="[Count]">m_Count</Item>
|
||||
<LinkedListItems>
|
||||
<Size>m_Count</Size>
|
||||
<HeadPointer>m_Front</HeadPointer>
|
||||
<NextPointer>m_Committed.next</NextPointer>
|
||||
<ValueNode>*this</ValueNode>
|
||||
</LinkedListItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
<Type Name="D3D12MA::IntrusiveLinkedList<D3D12MA::PoolListItemTraits>">
|
||||
<DisplayString>{{ Count={m_Count} }}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="[Count]">m_Count</Item>
|
||||
<LinkedListItems>
|
||||
<Size>m_Count</Size>
|
||||
<HeadPointer>m_Front</HeadPointer>
|
||||
<NextPointer>m_NextPool</NextPointer>
|
||||
<ValueNode>*this</ValueNode>
|
||||
</LinkedListItems>
|
||||
</Expand>
|
||||
</Type>
|
||||
</AutoVisualizer>
|
|
@ -0,0 +1,19 @@
|
|||
Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
|
@ -0,0 +1,52 @@
|
|||
Notices and licenses file
|
||||
_________________________
|
||||
|
||||
AMD copyrighted code (MIT)
|
||||
Copyright (c) 2019 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
|
||||
modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
|
||||
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Dependecnies on microsoft-directx-graphics-samples v-u (MIT)
|
||||
|
||||
Copyright (c) 2019 Advanced Micro Devices, Inc. All rights reserved.
|
||||
Copyright (c) Microsoft. All rights reserved.
|
||||
|
||||
This code is licensed under the MIT License (MIT).
|
||||
THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
|
||||
ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
|
||||
IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
|
||||
PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
|
||||
|
||||
|
||||
gpuopen-librariesandsdks-vulkanmemoryallocator v-u (MIT)
|
||||
Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
|
@ -0,0 +1,21 @@
|
|||
Copyright (c) Microsoft Corporation.
|
||||
|
||||
MIT License
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,739 @@
|
|||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0628 */
|
||||
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __d3d12compatibility_h__
|
||||
#define __d3d12compatibility_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef DECLSPEC_XFGVIRT
|
||||
#if defined(_CONTROL_FLOW_GUARD_XFG)
|
||||
#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
|
||||
#else
|
||||
#define DECLSPEC_XFGVIRT(base, func)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __ID3D12CompatibilityDevice_FWD_DEFINED__
|
||||
#define __ID3D12CompatibilityDevice_FWD_DEFINED__
|
||||
typedef interface ID3D12CompatibilityDevice ID3D12CompatibilityDevice;
|
||||
|
||||
#endif /* __ID3D12CompatibilityDevice_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D11On12CreatorID_FWD_DEFINED__
|
||||
#define __D3D11On12CreatorID_FWD_DEFINED__
|
||||
typedef interface D3D11On12CreatorID D3D11On12CreatorID;
|
||||
|
||||
#endif /* __D3D11On12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D9On12CreatorID_FWD_DEFINED__
|
||||
#define __D3D9On12CreatorID_FWD_DEFINED__
|
||||
typedef interface D3D9On12CreatorID D3D9On12CreatorID;
|
||||
|
||||
#endif /* __D3D9On12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenGLOn12CreatorID_FWD_DEFINED__
|
||||
#define __OpenGLOn12CreatorID_FWD_DEFINED__
|
||||
typedef interface OpenGLOn12CreatorID OpenGLOn12CreatorID;
|
||||
|
||||
#endif /* __OpenGLOn12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenCLOn12CreatorID_FWD_DEFINED__
|
||||
#define __OpenCLOn12CreatorID_FWD_DEFINED__
|
||||
typedef interface OpenCLOn12CreatorID OpenCLOn12CreatorID;
|
||||
|
||||
#endif /* __OpenCLOn12CreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLTensorFlowCreatorID_FWD_DEFINED__
|
||||
#define __DirectMLTensorFlowCreatorID_FWD_DEFINED__
|
||||
typedef interface DirectMLTensorFlowCreatorID DirectMLTensorFlowCreatorID;
|
||||
|
||||
#endif /* __DirectMLTensorFlowCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLPyTorchCreatorID_FWD_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_FWD_DEFINED__
|
||||
typedef interface DirectMLPyTorchCreatorID DirectMLPyTorchCreatorID;
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
#include "d3d11on12.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
#include <winapifamily.h>
|
||||
#pragma region Desktop Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
|
||||
typedef
|
||||
enum D3D12_COMPATIBILITY_SHARED_FLAGS
|
||||
{
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4
|
||||
} D3D12_COMPATIBILITY_SHARED_FLAGS;
|
||||
|
||||
DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS );
|
||||
typedef
|
||||
enum D3D12_REFLECT_SHARED_PROPERTY
|
||||
{
|
||||
D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS = 0,
|
||||
D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS = ( D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS + 1 ) ,
|
||||
D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE = ( D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS + 1 )
|
||||
} D3D12_REFLECT_SHARED_PROPERTY;
|
||||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D12CompatibilityDevice_INTERFACE_DEFINED__
|
||||
#define __ID3D12CompatibilityDevice_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D12CompatibilityDevice */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D12CompatibilityDevice;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("8f1c0e3c-fae3-4a82-b098-bfe1708207ff")
|
||||
ID3D12CompatibilityDevice : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedResource(
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
_In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
_In_opt_ ID3D12LifetimeTracker *pLifetimeTracker,
|
||||
_In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedHeap(
|
||||
_In_ const D3D12_HEAP_DESC *pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppHeap) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE ReflectSharedProperties(
|
||||
_In_ ID3D12Object *pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D12CompatibilityDeviceVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D12CompatibilityDevice * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D12CompatibilityDevice * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedResource)
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateSharedResource )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
_In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
_In_opt_ ID3D12LifetimeTracker *pLifetimeTracker,
|
||||
_In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedHeap)
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateSharedHeap )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ const D3D12_HEAP_DESC *pHeapDesc,
|
||||
D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppHeap);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, ReflectSharedProperties)
|
||||
HRESULT ( STDMETHODCALLTYPE *ReflectSharedProperties )(
|
||||
ID3D12CompatibilityDevice * This,
|
||||
_In_ ID3D12Object *pHeapOrResource,
|
||||
D3D12_REFLECT_SHARED_PROPERTY ReflectType,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12CompatibilityDeviceVtbl;
|
||||
|
||||
interface ID3D12CompatibilityDevice
|
||||
{
|
||||
CONST_VTBL struct ID3D12CompatibilityDeviceVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D12CompatibilityDevice_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D12CompatibilityDevice_CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) \
|
||||
( (This)->lpVtbl -> CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) \
|
||||
( (This)->lpVtbl -> CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) )
|
||||
|
||||
#define ID3D12CompatibilityDevice_ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) \
|
||||
( (This)->lpVtbl -> ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D11On12CreatorID_INTERFACE_DEFINED__
|
||||
#define __D3D11On12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface D3D11On12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_D3D11On12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("edbf5678-2960-4e81-8429-99d4b2630c4e")
|
||||
D3D11On12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct D3D11On12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
D3D11On12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
D3D11On12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
D3D11On12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} D3D11On12CreatorIDVtbl;
|
||||
|
||||
interface D3D11On12CreatorID
|
||||
{
|
||||
CONST_VTBL struct D3D11On12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define D3D11On12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define D3D11On12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define D3D11On12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __D3D11On12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __D3D9On12CreatorID_INTERFACE_DEFINED__
|
||||
#define __D3D9On12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface D3D9On12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_D3D9On12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("fffcbb7f-15d3-42a2-841e-9d8d32f37ddd")
|
||||
D3D9On12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct D3D9On12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
D3D9On12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
D3D9On12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
D3D9On12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} D3D9On12CreatorIDVtbl;
|
||||
|
||||
interface D3D9On12CreatorID
|
||||
{
|
||||
CONST_VTBL struct D3D9On12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define D3D9On12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define D3D9On12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define D3D9On12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __D3D9On12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenGLOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __OpenGLOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface OpenGLOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_OpenGLOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("6bb3cd34-0d19-45ab-97ed-d720ba3dfc80")
|
||||
OpenGLOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct OpenGLOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
OpenGLOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
OpenGLOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
OpenGLOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} OpenGLOn12CreatorIDVtbl;
|
||||
|
||||
interface OpenGLOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct OpenGLOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define OpenGLOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define OpenGLOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define OpenGLOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __OpenGLOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __OpenCLOn12CreatorID_INTERFACE_DEFINED__
|
||||
#define __OpenCLOn12CreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface OpenCLOn12CreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_OpenCLOn12CreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("3f76bb74-91b5-4a88-b126-20ca0331cd60")
|
||||
OpenCLOn12CreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct OpenCLOn12CreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
OpenCLOn12CreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
OpenCLOn12CreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
OpenCLOn12CreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} OpenCLOn12CreatorIDVtbl;
|
||||
|
||||
interface OpenCLOn12CreatorID
|
||||
{
|
||||
CONST_VTBL struct OpenCLOn12CreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define OpenCLOn12CreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define OpenCLOn12CreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define OpenCLOn12CreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __OpenCLOn12CreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLTensorFlowCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLTensorFlowCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab")
|
||||
DirectMLTensorFlowCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLTensorFlowCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLTensorFlowCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLTensorFlowCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLTensorFlowCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLTensorFlowCreatorIDVtbl;
|
||||
|
||||
interface DirectMLTensorFlowCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLTensorFlowCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLTensorFlowCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLPyTorchCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLPyTorchCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("af029192-fba1-4b05-9116-235e06560354")
|
||||
DirectMLPyTorchCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLPyTorchCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLPyTorchCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLPyTorchCreatorIDVtbl;
|
||||
|
||||
interface DirectMLPyTorchCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLPyTorchCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLPyTorchCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0007 */
|
||||
/* [local] */
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
|
||||
#pragma endregion
|
||||
DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);
|
||||
DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);
|
||||
DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);
|
||||
DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);
|
||||
DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);
|
||||
DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);
|
||||
DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0007_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0007_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,490 @@
|
|||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT license.
|
||||
//
|
||||
// File: D3D12Shader.h
|
||||
// Content: D3D12 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D12SHADER_H__
|
||||
#define __D3D12SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
typedef enum D3D12_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D12_SHVER_PIXEL_SHADER = 0,
|
||||
D3D12_SHVER_VERTEX_SHADER = 1,
|
||||
D3D12_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D12_SHVER_HULL_SHADER = 3,
|
||||
D3D12_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D12_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
// D3D12 Shaders
|
||||
D3D12_SHVER_LIBRARY = 6,
|
||||
|
||||
D3D12_SHVER_RAY_GENERATION_SHADER = 7,
|
||||
D3D12_SHVER_INTERSECTION_SHADER = 8,
|
||||
D3D12_SHVER_ANY_HIT_SHADER = 9,
|
||||
D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
|
||||
D3D12_SHVER_MISS_SHADER = 11,
|
||||
D3D12_SHVER_CALLABLE_SHADER = 12,
|
||||
|
||||
D3D12_SHVER_MESH_SHADER = 13,
|
||||
D3D12_SHVER_AMPLIFICATION_SHADER = 14,
|
||||
|
||||
D3D12_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D12_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D12_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D12_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D12_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D12_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D12_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D12_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D12_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D12_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D12_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
UINT Space; // Register space
|
||||
UINT uID; // Range ID in the bytecode
|
||||
} D3D12_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
|
||||
#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
|
||||
#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
|
||||
#define D3D_SHADER_REQUIRES_ROVS 0x00001000
|
||||
#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000
|
||||
#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000
|
||||
#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000
|
||||
#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000
|
||||
#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000
|
||||
#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000
|
||||
#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000
|
||||
#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000
|
||||
#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000
|
||||
#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
|
||||
#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000
|
||||
#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000
|
||||
|
||||
|
||||
typedef struct _D3D12_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D12_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D12_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D12_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D12_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D12_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
|
||||
typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
|
||||
typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
|
||||
typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
|
||||
typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
|
||||
typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
|
||||
typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
|
||||
// {E913C351-783D-48CA-A1D1-4F306284AD56}
|
||||
interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionType,
|
||||
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {8337A8A6-A216-444A-B2F4-314733A73AEA}
|
||||
interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
|
||||
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
|
||||
interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
|
||||
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D12ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
|
||||
interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D12ShaderReflection,
|
||||
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
|
||||
interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D12LibraryReflection,
|
||||
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
|
||||
interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionReflection,
|
||||
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
|
||||
interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
|
||||
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D12FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D12SHADER_H__
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,41 @@
|
|||
/************************************************************
|
||||
* *
|
||||
* Copyright (c) Microsoft Corporation. *
|
||||
* Licensed under the MIT license. *
|
||||
* *
|
||||
************************************************************/
|
||||
|
||||
#ifndef _DXCOREEXTMODULE_H_
|
||||
#define _DXCOREEXTMODULE_H_
|
||||
|
||||
#include <winapifamily.h>
|
||||
#include "dxcore_interface.h"
|
||||
|
||||
#pragma region Application Family or OneCore Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
|
||||
|
||||
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
||||
|
||||
STDAPI
|
||||
DXCoreCreateAdapterFactory(
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppvFactory
|
||||
);
|
||||
|
||||
template <class T>
|
||||
HRESULT
|
||||
DXCoreCreateAdapterFactory(
|
||||
_COM_Outptr_ T** ppvFactory
|
||||
)
|
||||
{
|
||||
return DXCoreCreateAdapterFactory(IID_PPV_ARGS(ppvFactory));
|
||||
}
|
||||
|
||||
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
|
||||
#pragma endregion
|
||||
|
||||
#endif // _DXCOREEXTMODULE_H_
|
||||
|
||||
|
|
@ -0,0 +1,316 @@
|
|||
//
|
||||
// DXCore Interface
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license.
|
||||
//
|
||||
|
||||
#ifndef __dxcore_interface_h__
|
||||
#define __dxcore_interface_h__
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#define _FACDXCORE 0x880
|
||||
#define MAKE_DXCORE_HRESULT( code ) MAKE_HRESULT( 1, _FACDXCORE, code )
|
||||
|
||||
enum class DXCoreAdapterProperty : uint32_t
|
||||
{
|
||||
InstanceLuid = 0,
|
||||
DriverVersion = 1,
|
||||
DriverDescription = 2,
|
||||
HardwareID = 3, // Use HardwareIDParts instead, if available.
|
||||
KmdModelVersion = 4,
|
||||
ComputePreemptionGranularity = 5,
|
||||
GraphicsPreemptionGranularity = 6,
|
||||
DedicatedAdapterMemory = 7,
|
||||
DedicatedSystemMemory = 8,
|
||||
SharedSystemMemory = 9,
|
||||
AcgCompatible = 10,
|
||||
IsHardware = 11,
|
||||
IsIntegrated = 12,
|
||||
IsDetachable = 13,
|
||||
HardwareIDParts = 14
|
||||
};
|
||||
|
||||
enum class DXCoreAdapterState : uint32_t
|
||||
{
|
||||
IsDriverUpdateInProgress = 0,
|
||||
AdapterMemoryBudget = 1
|
||||
};
|
||||
|
||||
enum class DXCoreSegmentGroup : uint32_t
|
||||
{
|
||||
Local = 0,
|
||||
NonLocal = 1
|
||||
};
|
||||
|
||||
enum class DXCoreNotificationType : uint32_t
|
||||
{
|
||||
AdapterListStale = 0,
|
||||
AdapterNoLongerValid = 1,
|
||||
AdapterBudgetChange = 2,
|
||||
AdapterHardwareContentProtectionTeardown = 3
|
||||
};
|
||||
|
||||
enum class DXCoreAdapterPreference : uint32_t
|
||||
{
|
||||
Hardware = 0,
|
||||
MinimumPower = 1,
|
||||
HighPerformance = 2
|
||||
};
|
||||
|
||||
struct DXCoreHardwareID
|
||||
{
|
||||
uint32_t vendorID;
|
||||
uint32_t deviceID;
|
||||
uint32_t subSysID;
|
||||
uint32_t revision;
|
||||
};
|
||||
|
||||
struct DXCoreHardwareIDParts
|
||||
{
|
||||
uint32_t vendorID;
|
||||
uint32_t deviceID;
|
||||
uint32_t subSystemID;
|
||||
uint32_t subVendorID;
|
||||
uint32_t revisionID;
|
||||
};
|
||||
|
||||
struct DXCoreAdapterMemoryBudgetNodeSegmentGroup
|
||||
{
|
||||
uint32_t nodeIndex;
|
||||
DXCoreSegmentGroup segmentGroup;
|
||||
};
|
||||
|
||||
struct DXCoreAdapterMemoryBudget
|
||||
{
|
||||
uint64_t budget;
|
||||
uint64_t currentUsage;
|
||||
uint64_t availableForReservation;
|
||||
uint64_t currentReservation;
|
||||
};
|
||||
|
||||
typedef void (STDMETHODCALLTYPE *PFN_DXCORE_NOTIFICATION_CALLBACK)(
|
||||
DXCoreNotificationType notificationType,
|
||||
_In_ IUnknown *object,
|
||||
_In_opt_ void *context);
|
||||
|
||||
static_assert(sizeof(bool) == 1, "bool assumed as one byte");
|
||||
|
||||
DEFINE_GUID(IID_IDXCoreAdapterFactory, 0x78ee5945, 0xc36e, 0x4b13, 0xa6, 0x69, 0x00, 0x5d, 0xd1, 0x1c, 0x0f, 0x06);
|
||||
DEFINE_GUID(IID_IDXCoreAdapterList, 0x526c7776, 0x40e9, 0x459b, 0xb7, 0x11, 0xf3, 0x2a, 0xd7, 0x6d, 0xfc, 0x28);
|
||||
DEFINE_GUID(IID_IDXCoreAdapter, 0xf0db4c7f, 0xfe5a, 0x42a2, 0xbd, 0x62, 0xf2, 0xa6, 0xcf, 0x6f, 0xc8, 0x3e);
|
||||
DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D11_GRAPHICS, 0x8c47866b, 0x7583, 0x450d, 0xf0, 0xf0, 0x6b, 0xad, 0xa8, 0x95, 0xaf, 0x4b);
|
||||
DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS, 0x0c9ece4d, 0x2f6e, 0x4f01, 0x8c, 0x96, 0xe8, 0x9e, 0x33, 0x1b, 0x47, 0xb1);
|
||||
DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE, 0x248e2800, 0xa793, 0x4724, 0xab, 0xaa, 0x23, 0xa6, 0xde, 0x1b, 0xe0, 0x90);
|
||||
|
||||
/* interface IDXCoreAdapter */
|
||||
MIDL_INTERFACE("f0db4c7f-fe5a-42a2-bd62-f2a6cf6fc83e")
|
||||
IDXCoreAdapter : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual bool STDMETHODCALLTYPE IsValid() = 0;
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsAttributeSupported(
|
||||
REFGUID attributeGUID) = 0;
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsPropertySupported(
|
||||
DXCoreAdapterProperty property) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetProperty(
|
||||
DXCoreAdapterProperty property,
|
||||
size_t bufferSize,
|
||||
_Out_writes_bytes_(bufferSize) void *propertyData) = 0;
|
||||
|
||||
template <class T>
|
||||
HRESULT GetProperty(
|
||||
DXCoreAdapterProperty property,
|
||||
_Out_writes_bytes_(sizeof(T)) T *propertyData)
|
||||
{
|
||||
return GetProperty(property,
|
||||
sizeof(T),
|
||||
(void*)propertyData);
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetPropertySize(
|
||||
DXCoreAdapterProperty property,
|
||||
_Out_ size_t *bufferSize) = 0;
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsQueryStateSupported(
|
||||
DXCoreAdapterState property) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryState(
|
||||
DXCoreAdapterState state,
|
||||
size_t inputStateDetailsSize,
|
||||
_In_reads_bytes_opt_(inputStateDetailsSize) const void *inputStateDetails,
|
||||
size_t outputBufferSize,
|
||||
_Out_writes_bytes_(outputBufferSize) void *outputBuffer) = 0;
|
||||
|
||||
template <class T1, class T2>
|
||||
HRESULT QueryState(
|
||||
DXCoreAdapterState state,
|
||||
_In_reads_bytes_opt_(sizeof(T1)) const T1 *inputStateDetails,
|
||||
_Out_writes_bytes_(sizeof(T2)) T2 *outputBuffer)
|
||||
{
|
||||
return QueryState(state,
|
||||
sizeof(T1),
|
||||
(const void*)inputStateDetails,
|
||||
sizeof(T2),
|
||||
(void*)outputBuffer);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
HRESULT QueryState(
|
||||
DXCoreAdapterState state,
|
||||
_Out_writes_bytes_(sizeof(T)) T *outputBuffer)
|
||||
{
|
||||
return QueryState(state,
|
||||
0,
|
||||
nullptr,
|
||||
sizeof(T),
|
||||
(void*)outputBuffer);
|
||||
}
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsSetStateSupported(
|
||||
DXCoreAdapterState property) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetState(
|
||||
DXCoreAdapterState state,
|
||||
size_t inputStateDetailsSize,
|
||||
_In_reads_bytes_opt_(inputStateDetailsSize) const void *inputStateDetails,
|
||||
size_t inputDataSize,
|
||||
_In_reads_bytes_(inputDataSize) const void *inputData) = 0;
|
||||
|
||||
template <class T1, class T2>
|
||||
HRESULT SetState(
|
||||
DXCoreAdapterState state,
|
||||
const T1 *inputStateDetails,
|
||||
const T2 *inputData)
|
||||
{
|
||||
return SetState(state,
|
||||
sizeof(T1),
|
||||
(const void*)inputStateDetails,
|
||||
sizeof(T2),
|
||||
(const void*)inputData);
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetFactory(
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppvFactory
|
||||
) = 0;
|
||||
|
||||
template <class T>
|
||||
HRESULT GetFactory(
|
||||
_COM_Outptr_ T** ppvFactory
|
||||
)
|
||||
{
|
||||
return GetFactory(IID_PPV_ARGS(ppvFactory));
|
||||
}
|
||||
};
|
||||
|
||||
/* interface IDXCoreAdapterList */
|
||||
MIDL_INTERFACE("526c7776-40e9-459b-b711-f32ad76dfc28")
|
||||
IDXCoreAdapterList : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE GetAdapter(
|
||||
uint32_t index,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvAdapter) = 0;
|
||||
|
||||
template<class T>
|
||||
HRESULT STDMETHODCALLTYPE GetAdapter(
|
||||
uint32_t index,
|
||||
_COM_Outptr_ T **ppvAdapter)
|
||||
{
|
||||
return GetAdapter(index,
|
||||
IID_PPV_ARGS(ppvAdapter));
|
||||
}
|
||||
|
||||
virtual uint32_t STDMETHODCALLTYPE GetAdapterCount() = 0;
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsStale() = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetFactory(
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppvFactory
|
||||
) = 0;
|
||||
|
||||
template <class T>
|
||||
HRESULT GetFactory(
|
||||
_COM_Outptr_ T** ppvFactory
|
||||
)
|
||||
{
|
||||
return GetFactory(IID_PPV_ARGS(ppvFactory));
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE Sort(
|
||||
uint32_t numPreferences,
|
||||
_In_reads_(numPreferences) const DXCoreAdapterPreference* preferences) = 0;
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsAdapterPreferenceSupported(
|
||||
DXCoreAdapterPreference preference) = 0;
|
||||
};
|
||||
|
||||
/* interface IDXCoreAdapterFactory */
|
||||
MIDL_INTERFACE("78ee5945-c36e-4b13-a669-005dd11c0f06")
|
||||
IDXCoreAdapterFactory : public IUnknown
|
||||
{
|
||||
public:
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateAdapterList(
|
||||
uint32_t numAttributes,
|
||||
_In_reads_(numAttributes) const GUID *filterAttributes,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvAdapterList) = 0;
|
||||
|
||||
template<class T>
|
||||
HRESULT STDMETHODCALLTYPE CreateAdapterList(
|
||||
uint32_t numAttributes,
|
||||
_In_reads_(numAttributes) const GUID *filterAttributes,
|
||||
_COM_Outptr_ T **ppvAdapterList)
|
||||
{
|
||||
return CreateAdapterList(numAttributes,
|
||||
filterAttributes,
|
||||
IID_PPV_ARGS(ppvAdapterList));
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetAdapterByLuid(
|
||||
const LUID &adapterLUID,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvAdapter) = 0;
|
||||
|
||||
template<class T>
|
||||
HRESULT STDMETHODCALLTYPE GetAdapterByLuid(
|
||||
const LUID &adapterLUID,
|
||||
_COM_Outptr_ T **ppvAdapter)
|
||||
{
|
||||
return GetAdapterByLuid(adapterLUID,
|
||||
IID_PPV_ARGS(ppvAdapter));
|
||||
}
|
||||
|
||||
virtual bool STDMETHODCALLTYPE IsNotificationTypeSupported(
|
||||
DXCoreNotificationType notificationType) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE RegisterEventNotification(
|
||||
_In_ IUnknown *dxCoreObject,
|
||||
DXCoreNotificationType notificationType,
|
||||
_In_ PFN_DXCORE_NOTIFICATION_CALLBACK callbackFunction,
|
||||
_In_opt_ void *callbackContext,
|
||||
_Out_ uint32_t *eventCookie) = 0;
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE UnregisterEventNotification(
|
||||
uint32_t eventCookie) = 0;
|
||||
};
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // __dxcore_interface_h__
|
||||
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
//
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
#ifndef __dxgicommon_h__
|
||||
#define __dxgicommon_h__
|
||||
|
||||
|
||||
typedef struct DXGI_RATIONAL
|
||||
{
|
||||
UINT Numerator;
|
||||
UINT Denominator;
|
||||
} DXGI_RATIONAL;
|
||||
|
||||
// The following values are used with DXGI_SAMPLE_DESC::Quality:
|
||||
#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff
|
||||
#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe
|
||||
|
||||
typedef struct DXGI_SAMPLE_DESC
|
||||
{
|
||||
UINT Count;
|
||||
UINT Quality;
|
||||
} DXGI_SAMPLE_DESC;
|
||||
|
||||
typedef enum DXGI_COLOR_SPACE_TYPE
|
||||
{
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3,
|
||||
DXGI_COLOR_SPACE_RESERVED = 4,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 13,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 14,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 15,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 16,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 17,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 18,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 19,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709 = 20,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020 = 21,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709 = 22,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020 = 23,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020 = 24,
|
||||
DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF
|
||||
} DXGI_COLOR_SPACE_TYPE;
|
||||
|
||||
#endif // __dxgicommon_h__
|
||||
|
|
@ -0,0 +1,142 @@
|
|||
//
|
||||
// Copyright (C) Microsoft Corporation.
|
||||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
#ifndef __dxgiformat_h__
|
||||
#define __dxgiformat_h__
|
||||
|
||||
#define DXGI_FORMAT_DEFINED 1
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189,
|
||||
DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
#endif // __dxgiformat_h__
|
Loading…
Reference in New Issue