Add forgotten `get_space()` check in `GodotArea3D::remove_soft_body_from_query()`

My fault, I added a `get_space()` check for the other `GodotArea3D::remove_*_from_query()`
but forgot about `soft_body`.
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风青山 2024-09-18 07:56:57 +08:00
parent 922ae7e7b5
commit 2f515d6a27
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1 changed files with 1 additions and 1 deletions

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@ -188,7 +188,7 @@ void GodotArea3D::add_soft_body_to_query(GodotSoftBody3D *p_soft_body, uint32_t
void GodotArea3D::remove_soft_body_from_query(GodotSoftBody3D *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape) { void GodotArea3D::remove_soft_body_from_query(GodotSoftBody3D *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape) {
BodyKey bk(p_soft_body, p_soft_body_shape, p_area_shape); BodyKey bk(p_soft_body, p_soft_body_shape, p_area_shape);
monitored_soft_bodies[bk].dec(); monitored_soft_bodies[bk].dec();
if (!monitor_query_list.in_list()) { if (get_space() && !monitor_query_list.in_list()) {
_queue_monitor_update(); _queue_monitor_update();
} }
} }