Add forgotten `get_space()` check in `GodotArea3D::remove_soft_body_from_query()`
My fault, I added a `get_space()` check for the other `GodotArea3D::remove_*_from_query()` but forgot about `soft_body`.
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@ -188,7 +188,7 @@ void GodotArea3D::add_soft_body_to_query(GodotSoftBody3D *p_soft_body, uint32_t
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void GodotArea3D::remove_soft_body_from_query(GodotSoftBody3D *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape) {
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void GodotArea3D::remove_soft_body_from_query(GodotSoftBody3D *p_soft_body, uint32_t p_soft_body_shape, uint32_t p_area_shape) {
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BodyKey bk(p_soft_body, p_soft_body_shape, p_area_shape);
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BodyKey bk(p_soft_body, p_soft_body_shape, p_area_shape);
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monitored_soft_bodies[bk].dec();
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monitored_soft_bodies[bk].dec();
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if (!monitor_query_list.in_list()) {
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if (get_space() && !monitor_query_list.in_list()) {
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_queue_monitor_update();
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_queue_monitor_update();
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}
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}
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}
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}
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