[GD 3.0] Fix stretch mode 2d... again

Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
This commit is contained in:
Shockblast 2017-04-16 18:02:22 -03:00
parent 25f843f80e
commit 2f76257da4
1 changed files with 1 additions and 1 deletions

View File

@ -1235,7 +1235,7 @@ bool Main::start() {
String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0));
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")