Make the shader token names consistent.
(cherry picked from commit b095e21d91
)
This commit is contained in:
parent
a29680c25a
commit
2f7aa6c2aa
|
@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
|
|||
"TYPE_ISAMPLER2D",
|
||||
"TYPE_USAMPLER2D",
|
||||
"TYPE_SAMPLERCUBE",
|
||||
"INTERPOLATION_FLAT",
|
||||
"INTERPOLATION_NO_PERSPECTIVE",
|
||||
"INTERPOLATION_SMOOTH",
|
||||
"PRECISION_LOW",
|
||||
"PRECISION_MID",
|
||||
"PRECISION_HIGH",
|
||||
|
|
Loading…
Reference in New Issue