From 2f847311776f799a24630b20f7ca6c06eea22ab0 Mon Sep 17 00:00:00 2001 From: Ferenc Arn Date: Sat, 29 Apr 2017 20:01:12 -0500 Subject: [PATCH] Use correct mode for DXT1 textures. libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550. --- drivers/gles3/rasterizer_storage_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 73547b5a167..1025acceb43 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -245,7 +245,7 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image &p_image, Ima if (config.s3tc_supported) { - r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; + r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; r_gl_format = GL_RGBA; r_gl_type = GL_UNSIGNED_BYTE; r_compressed = true;