Implement `screen_set_keep_on` for macOS
This commit is contained in:
parent
cf46ef42a9
commit
2f9be29c73
|
@ -50,6 +50,7 @@
|
|||
#import <ApplicationServices/ApplicationServices.h>
|
||||
#import <CoreVideo/CoreVideo.h>
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <IOKit/pwr_mgt/IOPMLib.h>
|
||||
|
||||
#undef BitMap
|
||||
#undef CursorShape
|
||||
|
@ -171,6 +172,8 @@ private:
|
|||
|
||||
HashMap<WindowID, WindowData> windows;
|
||||
|
||||
IOPMAssertionID screen_keep_on_assertion = kIOPMNullAssertionID;
|
||||
|
||||
const NSMenu *_get_menu_root(const String &p_menu_root) const;
|
||||
NSMenu *_get_menu_root(const String &p_menu_root);
|
||||
|
||||
|
@ -299,6 +302,7 @@ public:
|
|||
virtual float screen_get_max_scale() const override;
|
||||
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
|
||||
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
|
||||
virtual void screen_set_keep_on(bool p_enable) override;
|
||||
|
||||
virtual Vector<int> get_window_list() const override;
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
|
||||
#include "tts_macos.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/marshalls.h"
|
||||
#include "core/math/geometry_2d.h"
|
||||
#include "core/os/keyboard.h"
|
||||
|
@ -1891,6 +1892,20 @@ float DisplayServerMacOS::screen_get_refresh_rate(int p_screen) const {
|
|||
return SCREEN_REFRESH_RATE_FALLBACK;
|
||||
}
|
||||
|
||||
void DisplayServerMacOS::screen_set_keep_on(bool p_enable) {
|
||||
if (screen_keep_on_assertion) {
|
||||
IOPMAssertionRelease(screen_keep_on_assertion);
|
||||
screen_keep_on_assertion = kIOPMNullAssertionID;
|
||||
}
|
||||
|
||||
if (p_enable) {
|
||||
String app_name_string = ProjectSettings::get_singleton()->get("application/config/name");
|
||||
NSString *name = [NSString stringWithUTF8String:(app_name_string.is_empty() ? "Godot Engine" : app_name_string.utf8().get_data())];
|
||||
NSString *reason = @"Godot Engine running with display/window/energy_saving/keep_screen_on = true";
|
||||
IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, (__bridge CFStringRef)name, (__bridge CFStringRef)reason, (__bridge CFStringRef)reason, nullptr, 0, nullptr, &screen_keep_on_assertion);
|
||||
}
|
||||
}
|
||||
|
||||
Vector<DisplayServer::WindowID> DisplayServerMacOS::get_window_list() const {
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
|
@ -3266,9 +3281,16 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
|
|||
RendererCompositorRD::make_current();
|
||||
}
|
||||
#endif
|
||||
|
||||
screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
|
||||
}
|
||||
|
||||
DisplayServerMacOS::~DisplayServerMacOS() {
|
||||
if (screen_keep_on_assertion) {
|
||||
IOPMAssertionRelease(screen_keep_on_assertion);
|
||||
screen_keep_on_assertion = kIOPMNullAssertionID;
|
||||
}
|
||||
|
||||
// Destroy all windows.
|
||||
for (HashMap<WindowID, WindowData>::Iterator E = windows.begin(); E;) {
|
||||
HashMap<WindowID, WindowData>::Iterator F = E;
|
||||
|
|
Loading…
Reference in New Issue