Fix a bug with moving dock left and right.
Fixes #67039 `get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect. The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
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@ -4678,8 +4678,7 @@ void EditorNode::_dock_move_left() {
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if (!current_ctl || !prev_ctl) {
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return;
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}
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dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index());
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dock_slot[dock_popup_selected_idx]->set_current_tab(dock_slot[dock_popup_selected_idx]->get_current_tab() - 1);
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dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index(false));
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dock_select->queue_redraw();
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_edit_current();
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_save_docks();
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@ -4691,8 +4690,7 @@ void EditorNode::_dock_move_right() {
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if (!current_ctl || !next_ctl) {
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return;
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}
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dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index());
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dock_slot[dock_popup_selected_idx]->set_current_tab(dock_slot[dock_popup_selected_idx]->get_current_tab() + 1);
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dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index(false));
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dock_select->queue_redraw();
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_edit_current();
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_save_docks();
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