fix render sprite used atlas texture position error

This commit is contained in:
sanikoyes 2014-03-19 15:43:56 +08:00
parent e20e3c9525
commit 3037b3f6dc
1 changed files with 18 additions and 2 deletions

View File

@ -581,9 +581,25 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
Vector2 scale = p_rect.size / p_src_rect.size;
Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
if(scale.x >= 0 && scale.y >= 0)
{
Rect2 dr(src_c.size*scale,p_rect.pos+ofs*scale);
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
}
else
{
Rect2 dr(Point2i(),src_c.size*scale);
if(scale.x > 0)
dr.pos.x = p_rect.pos.x+ofs.x*scale.x;
else
dr.pos.x = p_rect.pos.x-(margin.size.width-margin.pos.x)*scale.x;
if(scale.y > 0)
dr.pos.y = p_rect.pos.y+ofs.y*scale.y;
else
dr.pos.y = p_rect.pos.y-(margin.size.height-margin.pos.y)*scale.y;
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
}
}