Merge pull request #9991 from ISylvox/improve-godot-2to3-exporter
[2.1] Several Enhancement for "Godot 2 to 3" Exporter
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303893144b
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@ -365,29 +365,18 @@ static const char *prop_renames[][2] = {
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{ "root/root", "root_node" },
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{ "playback/process_mode", "playback_process_mode" },
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{ "stream/stream", "stream" },
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{ "stream/play", "play" },
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{ "stream/play", "playing" },
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{ "stream/loop", "loop" },
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{ "stream/volume_db", "volume_db" },
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{ "stream/autoplay", "autoplay" },
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{ "stream/paused", "paused" },
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{ "stream/loop_restart_time", "loop_restart_time" },
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{ "stream/buffering_ms", "buffering_ms" },
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{ "stream/pitch_scale", "pitch_scale" },
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{ "stream/tempo_scale", "tempo_scale" },
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{ "stream/autoplay", "autoplay" },
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{ "stream/paused", "paused" },
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{ "stream/stream", "stream" },
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{ "stream/play", "play" },
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{ "stream/loop", "loop" },
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{ "stream/volume_db", "volume_db" },
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{ "stream/autoplay", "autoplay" },
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{ "stream/paused", "paused" },
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{ "stream/loop_restart_time", "loop_restart_time" },
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{ "stream/buffering_ms", "buffering_ms" },
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{ "stream/stream", "stream" },
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{ "stream/play", "play" },
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{ "stream/loop", "loop" },
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{ "stream/volume_db", "volume_db" },
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{ "stream/autoplay", "autoplay" },
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{ "stream/paused", "paused" },
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{ "stream/loop_restart_time", "loop_restart_time" },
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{ "stream/buffering_ms", "buffering_ms" },
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{ "stream/audio_track", "audio_track" },
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{ "stream/autoplay", "stream_autoplay" },
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{ "stream/paused", "stream_paused" },
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{ "window/title", "window_title" },
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{ "dialog/text", "dialog_text" },
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{ "dialog/hide_on_ok", "dialog_hide_on_ok" },
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@ -442,11 +431,6 @@ static const char *prop_renames[][2] = {
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{ "radial_fill/initial_angle", "radial_initial_angle" },
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{ "radial_fill/fill_degrees", "radial_fill_degrees" },
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{ "radial_fill/center_offset", "radial_center_offset" },
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{ "stream/audio_track", "audio_track" },
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{ "stream/stream", "stream" },
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{ "stream/volume_db", "volume_db" },
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{ "stream/autoplay", "stream_autoplay" },
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{ "stream/paused", "stream_paused" },
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{ "font/size", "size" },
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{ "extra_spacing/top", "extra_spacing_top" },
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{ "extra_spacing/bottom", "extra_spacing_bottom" },
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@ -480,15 +464,12 @@ static const char *prop_renames[][2] = {
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};
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static const char *type_renames[][2] = {
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{ "SpatialPlayer", "Spatial" },
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{ "SpatialSamplePlayer", "Spatial" },
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{ "SpatialStreamPlayer", "Spatial" },
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{ "Particles", "Spatial" },
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{ "StreamPlayer", "AudioStreamPlayer" },
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{ "SpatialSamplePlayer", "AudioStreamPlayer3D" },
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{ "SpatialStreamPlayer", "AudioStreamPlayer3D" },
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{ "SamplePlayer", "Node" },
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{ "SamplePlayer2D", "Node2D" },
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{ "SamplePlayer2D", "AudioStreamPlayer2D" },
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{ "SoundPlayer2D", "Node2D" },
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{ "StreamPlayer2D", "Node2D" },
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{ "Particles2D", "Node2D" },
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{ "SampleLibrary", "Resource" },
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{ "TextureFrame", "TextureRect" },
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{ "Patch9Frame", "NinePatchRect" },
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@ -1182,7 +1163,7 @@ Error EditorExportGodot3::_get_property_as_text(const Variant &p_variant, String
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} break;
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case Variant::REAL_ARRAY: {
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p_string += ("PoolFloatArray( ");
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p_string += ("PoolRealArray( ");
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DVector<real_t> data = p_variant;
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int len = data.size();
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DVector<real_t>::Read r = data.read();
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@ -1993,7 +1974,7 @@ Error EditorExportGodot3::export_godot3(const String &p_path) {
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List<String> files;
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_find_files(EditorFileSystem::get_singleton()->get_filesystem(), &files);
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EditorProgress progress("exporting", "Exporting Godot 3.0", files.size());
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EditorProgress progress("exporting", "Exporting the project to Godot 3.0", files.size());
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//find XML resources
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