Attach mono thread before getting nativeName field
In order to access the `nativeName` constant field from a C# class, the mono scope thread must be attached or the mono domain will be null.
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@ -3245,6 +3245,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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CRASH_COND(!valid);
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CRASH_COND(!valid);
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#endif
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#endif
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GD_MONO_SCOPE_THREAD_ATTACH;
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if (native) {
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if (native) {
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StringName native_name = NATIVE_GDMONOCLASS_NAME(native);
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StringName native_name = NATIVE_GDMONOCLASS_NAME(native);
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if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
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@ -3257,8 +3259,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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}
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}
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}
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}
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GD_MONO_SCOPE_THREAD_ATTACH;
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Callable::CallError unchecked_error;
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Callable::CallError unchecked_error;
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return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
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return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
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}
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}
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