diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml
index 814c2f21c14..6162474ed19 100644
--- a/doc/classes/CubeMesh.xml
+++ b/doc/classes/CubeMesh.xml
@@ -5,6 +5,7 @@
Generate an axis-aligned cuboid [PrimitiveMesh].
+ The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml
index fa0a3bf4129..dbdc7aeb926 100644
--- a/doc/classes/CylinderMesh.xml
+++ b/doc/classes/CylinderMesh.xml
@@ -4,7 +4,7 @@
Class representing a cylindrical [PrimitiveMesh].
- Class representing a cylindrical [PrimitiveMesh].
+ Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0.
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index a8927f8479f..a507f9f145a 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -4,7 +4,7 @@
Class representing a planar [PrimitiveMesh].
- Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness.
+ Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
@@ -15,10 +15,10 @@
Size of the generated plane. Defaults to (2.0, 2.0).
- Number of subdivision along the z-axis. Defaults to 0.
+ Number of subdivision along the Z axis. Defaults to 0.
- Number of subdivision along the x-axis. Defaults to 0.
+ Number of subdivision along the X axis. Defaults to 0.
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 4c282c5e8d4..62f1278bba7 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -12,19 +12,19 @@
- Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottom left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint).
Size of the prism. Defaults to (2.0, 2.0, 2.0).
- Number of added edge loops along the z-axis. Defaults to 0.
+ Number of added edge loops along the Z axis. Defaults to 0.
- Number of added edge loops along the y-axis. Defaults to 0.
+ Number of added edge loops along the Y axis. Defaults to 0.
- Number of added edge loops along the x-axis. Defaults to 0.
+ Number of added edge loops along the X axis. Defaults to 0.
diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml
index 1b33f62e0f7..779ce111801 100644
--- a/doc/classes/QuadMesh.xml
+++ b/doc/classes/QuadMesh.xml
@@ -4,7 +4,7 @@
Class representing a square mesh.
- Class representing a square mesh with size (2,2,0). Consider using a [PlaneMesh] if you require a differently sized plane.
+ Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml
index 0124d8a4b04..4ebb2e919d0 100644
--- a/doc/classes/SphereMesh.xml
+++ b/doc/classes/SphereMesh.xml
@@ -15,7 +15,7 @@
Full height of the sphere. Defaults to 2.0.
- Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to [code]false[/code].
+ Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere, the height and radius of the sphere have to equal. Defaults to [code]false[/code].
Number of radial segments on the sphere. Defaults to 64.