Add Enter shortcut to add a shader global in the editor

- Clear the shader global name field when adding a new shader global
  to match the behavior of other tabs in the Project Settings dialog.
This commit is contained in:
Hugo Locurcio 2024-03-05 16:04:13 +01:00
parent 39f90600bc
commit 305192072f
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GPG Key ID: 39E8F8BE30B0A49C
1 changed files with 3 additions and 0 deletions

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@ -398,6 +398,8 @@ void ShaderGlobalsEditor::_variable_added() {
undo_redo->add_do_method(this, "_changed");
undo_redo->add_undo_method(this, "_changed");
undo_redo->commit_action();
variable_name->clear();
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
@ -455,6 +457,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
variable_name->set_clear_button_enabled(true);
variable_name->connect("text_changed", callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
variable_name->connect("text_submitted", callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1));
add_menu_hb->add_child(variable_name);