Fixed editor crash when the animation player has no root assigned.
(cherry picked from commit c9b86d54bf
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@ -2480,6 +2480,9 @@ void AnimationTrackEdit::_path_entered(const String &p_text) {
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bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const {
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bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const {
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if (root == nullptr)
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return false;
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RES res;
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RES res;
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Vector<StringName> leftover_path;
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Vector<StringName> leftover_path;
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Node *node = root->get_node_and_resource(animation->track_get_path(track), res, leftover_path);
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Node *node = root->get_node_and_resource(animation->track_get_path(track), res, leftover_path);
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