Merge pull request #66183 from KoBeWi/ARE_YOU_READY
Set scene tiles' position before adding them
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commit
307f560b39
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@ -1861,7 +1861,6 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
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Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
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if (packed_scene.is_valid()) {
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Node *scene = packed_scene->instantiate();
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add_child(scene);
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Control *scene_as_control = Object::cast_to<Control>(scene);
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Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
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if (scene_as_control) {
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@ -1871,6 +1870,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
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xform.set_origin(map_to_local(E_cell));
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scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
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}
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add_child(scene);
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q.scenes[E_cell] = scene->get_name();
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}
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}
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