Merge pull request #66183 from KoBeWi/ARE_YOU_READY

Set scene tiles' position before adding them
This commit is contained in:
Rémi Verschelde 2022-09-21 11:07:43 +02:00
commit 307f560b39
1 changed files with 1 additions and 1 deletions

View File

@ -1861,7 +1861,6 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
add_child(scene);
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
@ -1871,6 +1870,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
add_child(scene);
q.scenes[E_cell] = scene->get_name();
}
}