From 307fcb2713657e2e521ed08801f7f41484f5c9d1 Mon Sep 17 00:00:00 2001 From: mhilbrunner Date: Fri, 30 Mar 2018 16:42:06 +0200 Subject: [PATCH] [DOCS] Typo fix for CollisionShape[2D] (cherry picked from commit 41da1228754c97d458a45653dbcea68a3b22fff9) --- doc/classes/CollisionShape.xml | 2 +- doc/classes/CollisionShape2D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 46475d57a90..5bcc0902129 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 3D space. - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 7890772a29d..d63c5e72e9e 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 2D space. - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html