Small change to lws `mbedtls_wrapper` to fix OSX build.
Checks for OSX in thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h to include stdlib.h instead of malloc.h. The bug is fixed upstream in master via LWS_HAVE_MALLOC_H, but not in the 2.4.1 branch (as the file structure has, one again, changed).
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@ -230,6 +230,8 @@ File extracted from upstream source:
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- From `server/` exclude `access-log.c`, `cgi.c`, `daemonize.c`, `lws-spa.c`,
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`peer-limits.c`, `rewrite.c`
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- Also copy `win32helpers/` from `win32port/`
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- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX (missing `malloc.h`).
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The bug is fixed in upstream master via `LWS_HAVE_MALLOC_H`, but not in the 2.4.1 branch (as the file structure has changed).
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Important: `lws_config.h` and `lws_config_private.h` contains custom
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Godot build configurations, check them out when updating.
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@ -24,7 +24,12 @@
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#include "esp_log.h"
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*/
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#include "string.h"
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#ifdef __APPLE__
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#include <stdlib.h>
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#else
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#include "malloc.h"
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#endif
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void *ssl_mem_zalloc(size_t size);
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