Fix launching XR apps from the Android editor
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@ -2947,9 +2947,6 @@
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<member name="xr/openxr/enabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code], Godot will setup and initialize OpenXR on startup.
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</member>
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<member name="xr/openxr/enabled.editor" type="bool" setter="" getter="" default="false">
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If [code]true[/code], Godot will setup and initialize OpenXR on editor startup.
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</member>
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<member name="xr/openxr/environment_blend_mode" type="int" setter="" getter="" default=""0"">
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Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
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</member>
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@ -2550,7 +2550,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// XR project settings.
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GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false);
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GLOBAL_DEF_RST_BASIC("xr/openxr/enabled.editor", false);
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"), "res://openxr_action_map.tres");
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld"), "0");
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GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo"), "1"); // "Mono,Stereo,Quad,Observer"
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@ -273,7 +273,9 @@ Vector<OpenXRExtensionWrapper *> OpenXRAPI::registered_extension_wrappers;
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bool OpenXRAPI::openxr_is_enabled(bool p_check_run_in_editor) {
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if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
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if (Engine::get_singleton()->is_editor_hint() && p_check_run_in_editor) {
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return GLOBAL_GET("xr/openxr/enabled.editor");
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// For now, don't start OpenXR when the editor starts up. In the future, this may change
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// if we want to integrate more XR features into the editor experience.
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return false;
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} else {
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return GLOBAL_GET("xr/openxr/enabled");
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}
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