Open up bounds of Shape3D.margin to support other physics engines

(cherry picked from commit ec6694ce3c)
This commit is contained in:
Mikael Hermansson 2023-03-18 17:19:21 +01:00 committed by Yuri Sizov
parent 465be40e10
commit 30a9b5fe9b

View File

@ -117,7 +117,7 @@ void Shape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin");
}
Shape3D::Shape3D() {