Merge pull request #187 from marynate/PR-fix-windows-utf8
Fixed bug: Godot wont start in windows when inside non-ascii directory
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commit
30aaca25d6
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@ -29,6 +29,7 @@
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#include "os_windows.h"
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#include "main/main.h"
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#include <stdio.h>
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#include <locale.h>
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PCHAR*
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CommandLineToArgvA(
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@ -114,15 +115,42 @@ PCHAR*
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return argv;
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}
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char* mb_to_utf8(const char* mbs) {
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int wlen = MultiByteToWideChar(CP_ACP,0,mbs,-1,NULL,0); // returns 0 if failed
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wchar_t *wbuf = new wchar_t[wlen + 1];
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MultiByteToWideChar(CP_ACP,0,mbs,-1,wbuf,wlen);
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wbuf[wlen]=0;
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int ulen = WideCharToMultiByte(CP_UTF8,0,wbuf,-1,NULL,0,NULL,NULL);
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char * ubuf = new char[ulen + 1];
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WideCharToMultiByte(CP_UTF8,0,wbuf,-1,ubuf,ulen,NULL,NULL);
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ubuf[ulen] = 0;
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return ubuf;
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}
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int main(int argc, char** argv) {
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OS_Windows os(NULL);
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Main::setup(argv[0], argc - 1, &argv[1]);
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setlocale(LC_CTYPE, "");
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char ** argv_utf8 = new char*[argc];
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for(int i=0; i<argc; ++i) {
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argv_utf8[i] = mb_to_utf8(argv[i]);
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}
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Main::setup(argv_utf8[0], argc - 1, &argv_utf8[1]);
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if (Main::start())
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os.run();
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Main::cleanup();
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for (int i=0; i<argc; ++i) {
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delete[] argv_utf8[i];
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}
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delete[] argv_utf8;
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return os.get_exit_code();
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};
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