-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
This commit is contained in:
parent
544ce2a1db
commit
30d3658110
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@ -4961,7 +4961,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
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keep=false;
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else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
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//type changed between old and new
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/*if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
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/* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
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if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
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keep=false;
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} else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type())
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@ -7799,7 +7799,7 @@ void RasterizerGLES2::canvas_begin() {
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canvas_shader.bind();
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canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0);
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_set_color_attrib(Color(1,1,1));
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Transform canvas_transform;
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canvas_transform=Transform();
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canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
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float csy = 1.0;
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if (current_rt && current_rt_vflip)
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@ -7813,6 +7813,9 @@ void RasterizerGLES2::canvas_begin() {
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canvas_opacity=1.0;
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canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
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canvas_texscreen_used=false;
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uses_texpixel_size=false;
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canvas_last_shader=RID();
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}
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@ -8294,26 +8297,13 @@ void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) {
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//canvas_transform = Variant(p_transform);
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}
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void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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CanvasItem *current_clip=NULL;
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RID last_shader;
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Transform canvas_transform;
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canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
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float csy = 1.0;
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if (current_rt && current_rt_vflip)
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csy = -1.0;
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canvas_transform.scale( Vector3( 2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f ) );
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canvas_opacity=1.0;
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uses_texpixel_size=false;
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canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
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canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
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while(p_item_list) {
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CanvasItem *ci=p_item_list;
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@ -8324,7 +8314,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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}
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memdelete(ci->vp_render);
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ci->vp_render=NULL;
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last_shader=RID();
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canvas_last_shader=RID();
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}
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if (current_clip!=ci->final_clip_owner) {
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@ -8345,12 +8335,13 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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//begin rect
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CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci;
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if (ci->shader!=last_shader) {
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if (shader_owner->shader!=canvas_last_shader) {
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Shader *shader = NULL;
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if (ci->shader.is_valid()) {
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shader = shader_owner.get(ci->shader);
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if (shader_owner->shader.is_valid()) {
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shader = this->shader_owner.get(shader_owner->shader);
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if (shader && !shader->valid) {
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shader=NULL;
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}
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@ -8361,9 +8352,9 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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if (canvas_shader.bind())
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rebind_texpixel_size=true;
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if (ci->shader_version!=shader->version) {
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if (shader_owner->shader_version!=shader->version) {
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//todo optimize uniforms
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ci->shader_version=shader->version;
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shader_owner->shader_version=shader->version;
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}
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//this can be optimized..
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int tex_id=1;
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@ -8371,7 +8362,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
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Map<StringName,Variant>::Element *F=ci->shader_param.find(E->key());
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Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
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Variant &v=F?F->get():E->get().default_value;
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if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
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int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
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@ -8422,7 +8413,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
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}
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canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
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last_shader=ci->shader;
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canvas_last_shader=shader_owner->shader;
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}
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canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
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@ -1174,6 +1174,11 @@ class RasterizerGLES2 : public Rasterizer {
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float canvas_opacity;
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bool uses_texpixel_size;
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bool rebind_texpixel_size;
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Transform canvas_transform;
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RID canvas_last_shader;
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bool canvas_texscreen_used;
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_FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
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VS::MaterialBlendMode canvas_blend_mode;
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@ -1542,6 +1547,7 @@ public:
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virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
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virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
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virtual void canvas_set_transform(const Matrix32& p_transform);
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virtual void canvas_render_items(CanvasItem *p_item_list);
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/* ENVIRONMENT */
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@ -746,6 +746,17 @@ void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
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_change_notify(); //properties for shader exposed
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}
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void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
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use_parent_shader=p_use_parent_shader;
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VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
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}
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bool CanvasItem::get_use_parent_shader() const{
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return use_parent_shader;
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}
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Ref<Shader> CanvasItem::get_shader() const{
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return shader;
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@ -868,17 +879,20 @@ void CanvasItem::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
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ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
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ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
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ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
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BIND_VMETHOD(MethodInfo("_draw"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
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ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
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//exporting these two things doesn't really make much sense i think
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//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
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//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
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@ -955,6 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
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block_transform_notify=false;
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// viewport=NULL;
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canvas_layer=NULL;
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use_parent_shader;
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global_invalid=true;
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C=NULL;
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@ -81,6 +81,7 @@ private:
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bool block_transform_notify;
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bool behind;
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bool use_parent_shader;
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Ref<Shader> shader;
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mutable Matrix32 global_transform;
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@ -214,6 +215,9 @@ public:
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void set_shader(const Ref<Shader>& p_shader);
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Ref<Shader> get_shader() const;
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void set_use_parent_shader(bool p_use_parent_shader);
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bool get_use_parent_shader() const;
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void set_shader_param(const StringName& p_param,const Variant& p_value);
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Variant get_shader_param(const StringName& p_param) const;
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@ -703,6 +703,7 @@ public:
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Matrix32 final_transform;
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Rect2 final_clip_rect;
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CanvasItem* final_clip_owner;
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CanvasItem* shader_owner;
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ViewportRender *vp_render;
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const Rect2& get_rect() const {
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return rect;
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}
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void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; }
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CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0;}
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void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;}
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CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
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virtual ~CanvasItem() { clear(); }
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};
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virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
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virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
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virtual void canvas_set_transform(const Matrix32& p_transform)=0;
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virtual void canvas_render_items(CanvasItem *p_item_list)=0;
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@ -709,6 +709,7 @@ public:
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virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
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virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
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virtual void canvas_set_transform(const Matrix32& p_transform);
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virtual void canvas_render_items(CanvasItem *p_item_list);
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/* ENVIRONMENT */
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//builtins
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{ "WORLD_MATRIX", TYPE_MAT4},
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{ "PROJECTION_MATRIX", TYPE_MAT4},
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{ "EXTRA_MATRIX", TYPE_MAT4},
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{ "MODELVIEW_MATRIX", TYPE_MAT4},
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{ "EXTRA_MATRIX", TYPE_MAT4},
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{ "TIME", TYPE_FLOAT},
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{ NULL, TYPE_VOID},
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};
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@ -3699,6 +3699,15 @@ void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
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}
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void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
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VS_CHANGED;
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CanvasItem *canvas_item = canvas_item_owner.get( p_item );
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ERR_FAIL_COND(!canvas_item);
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canvas_item->use_parent_shader=p_enable;
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}
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void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
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VS_CHANGED;
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}
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_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,z_list,z_last_list,NULL);
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_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,z_list,z_last_list,NULL,NULL);
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for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) {
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if (!z_list[i])
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Viewport *vp=(Viewport*)p_vp;
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self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y);
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self->rasterizer->canvas_begin();
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}
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void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip) {
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void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
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CanvasItem *ci = p_canvas_item;
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@ -6203,6 +6213,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
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ci->vp_render=NULL;
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}
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if (ci->use_parent_shader && p_shader_owner)
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ci->shader_owner=p_shader_owner;
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else {
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p_shader_owner=ci;
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ci->shader_owner=NULL;
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}
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float opacity = ci->opacity * p_opacity;
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@ -6231,7 +6247,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
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if (child_items[i]->ontop)
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continue;
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_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner);
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_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
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}
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@ -6257,7 +6273,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
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if (!child_items[i]->ontop)
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continue;
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_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner);
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_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
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}
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}
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@ -6266,6 +6282,7 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
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rasterizer->canvas_begin();
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int l = p_canvas->child_items.size();
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for(int i=0;i<l;i++) {
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@ -6452,7 +6469,7 @@ void VisualServerRaster::_draw_viewports() {
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rasterizer->set_viewport(viewport_rect);
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}
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rasterizer->canvas_begin();
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rasterizer->canvas_begin();
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rasterizer->canvas_disable_blending();
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rasterizer->canvas_begin_rect(Matrix32());
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rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
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@ -85,6 +85,7 @@ class VisualServerRaster : public VisualServer {
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Vector<Point2> shape;
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Rect2 bounds;
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Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
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};
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@ -382,6 +383,7 @@ class VisualServerRaster : public VisualServer {
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bool sort_y;
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float opacity;
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float self_opacity;
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bool use_parent_shader;
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Vector<CanvasItem*> child_items;
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@ -393,6 +395,7 @@ class VisualServerRaster : public VisualServer {
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opacity=1;
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self_opacity=1;
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sort_y=false;
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use_parent_shader=false;
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}
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};
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@ -597,7 +600,7 @@ class VisualServerRaster : public VisualServer {
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void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
|
||||
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
|
||||
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
|
||||
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip);
|
||||
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
|
||||
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
|
||||
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
||||
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
|
||||
|
@ -1113,6 +1116,9 @@ public:
|
|||
virtual void canvas_item_set_shader(RID p_item, RID p_shader);
|
||||
virtual RID canvas_item_get_shader(RID p_item) const;
|
||||
|
||||
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
|
||||
|
||||
|
||||
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
|
||||
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
|
||||
|
||||
|
|
|
@ -1136,6 +1136,9 @@ public:
|
|||
FUNC2(canvas_item_set_shader,RID, RID );
|
||||
FUNC1RC(RID,canvas_item_get_shader,RID );
|
||||
|
||||
FUNC2(canvas_item_set_use_parent_shader,RID, bool );
|
||||
|
||||
|
||||
FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&);
|
||||
FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&);
|
||||
|
||||
|
|
|
@ -992,6 +992,8 @@ public:
|
|||
virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0;
|
||||
virtual RID canvas_item_get_shader(RID p_item) const=0;
|
||||
|
||||
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0;
|
||||
|
||||
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
|
||||
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
|
||||
|
||||
|
|
Loading…
Reference in New Issue