-fixed issue with shader not being reset on layers, closes #1199

-ability for shader to use parent shader and params, closes #1198
This commit is contained in:
Juan Linietsky 2015-01-12 20:44:02 -03:00
parent 544ce2a1db
commit 30d3658110
11 changed files with 81 additions and 35 deletions

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@ -4961,7 +4961,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_
keep=false; keep=false;
else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) { else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) {
//type changed between old and new //type changed between old and new
/*if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { /* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) {
if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures
keep=false; keep=false;
} else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type()) } else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type())
@ -7799,7 +7799,7 @@ void RasterizerGLES2::canvas_begin() {
canvas_shader.bind(); canvas_shader.bind();
canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0);
_set_color_attrib(Color(1,1,1)); _set_color_attrib(Color(1,1,1));
Transform canvas_transform; canvas_transform=Transform();
canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
float csy = 1.0; float csy = 1.0;
if (current_rt && current_rt_vflip) if (current_rt && current_rt_vflip)
@ -7813,6 +7813,9 @@ void RasterizerGLES2::canvas_begin() {
canvas_opacity=1.0; canvas_opacity=1.0;
canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
canvas_texscreen_used=false;
uses_texpixel_size=false;
canvas_last_shader=RID();
} }
@ -8294,26 +8297,13 @@ void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) {
//canvas_transform = Variant(p_transform); //canvas_transform = Variant(p_transform);
} }
void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
CanvasItem *current_clip=NULL; CanvasItem *current_clip=NULL;
RID last_shader;
Transform canvas_transform;
canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
float csy = 1.0;
if (current_rt && current_rt_vflip)
csy = -1.0;
canvas_transform.scale( Vector3( 2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f ) );
canvas_opacity=1.0; canvas_opacity=1.0;
uses_texpixel_size=false;
canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
while(p_item_list) { while(p_item_list) {
CanvasItem *ci=p_item_list; CanvasItem *ci=p_item_list;
@ -8324,7 +8314,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
} }
memdelete(ci->vp_render); memdelete(ci->vp_render);
ci->vp_render=NULL; ci->vp_render=NULL;
last_shader=RID(); canvas_last_shader=RID();
} }
if (current_clip!=ci->final_clip_owner) { if (current_clip!=ci->final_clip_owner) {
@ -8345,12 +8335,13 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
//begin rect //begin rect
CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci;
if (ci->shader!=last_shader) { if (shader_owner->shader!=canvas_last_shader) {
Shader *shader = NULL; Shader *shader = NULL;
if (ci->shader.is_valid()) { if (shader_owner->shader.is_valid()) {
shader = shader_owner.get(ci->shader); shader = this->shader_owner.get(shader_owner->shader);
if (shader && !shader->valid) { if (shader && !shader->valid) {
shader=NULL; shader=NULL;
} }
@ -8361,9 +8352,9 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
if (canvas_shader.bind()) if (canvas_shader.bind())
rebind_texpixel_size=true; rebind_texpixel_size=true;
if (ci->shader_version!=shader->version) { if (shader_owner->shader_version!=shader->version) {
//todo optimize uniforms //todo optimize uniforms
ci->shader_version=shader->version; shader_owner->shader_version=shader->version;
} }
//this can be optimized.. //this can be optimized..
int tex_id=1; int tex_id=1;
@ -8371,7 +8362,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
Map<StringName,Variant>::Element *F=ci->shader_param.find(E->key()); Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
Variant &v=F?F->get():E->get().default_value; Variant &v=F?F->get():E->get().default_value;
if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) { if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) {
int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
@ -8422,7 +8413,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
} }
canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform);
last_shader=ci->shader; canvas_last_shader=shader_owner->shader;
} }
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);

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@ -1174,6 +1174,11 @@ class RasterizerGLES2 : public Rasterizer {
float canvas_opacity; float canvas_opacity;
bool uses_texpixel_size; bool uses_texpixel_size;
bool rebind_texpixel_size; bool rebind_texpixel_size;
Transform canvas_transform;
RID canvas_last_shader;
bool canvas_texscreen_used;
_FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture); _FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture);
VS::MaterialBlendMode canvas_blend_mode; VS::MaterialBlendMode canvas_blend_mode;
@ -1542,6 +1547,7 @@ public:
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width); virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform); virtual void canvas_set_transform(const Matrix32& p_transform);
virtual void canvas_render_items(CanvasItem *p_item_list); virtual void canvas_render_items(CanvasItem *p_item_list);
/* ENVIRONMENT */ /* ENVIRONMENT */

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@ -746,6 +746,17 @@ void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
_change_notify(); //properties for shader exposed _change_notify(); //properties for shader exposed
} }
void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
use_parent_shader=p_use_parent_shader;
VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
}
bool CanvasItem::get_use_parent_shader() const{
return use_parent_shader;
}
Ref<Shader> CanvasItem::get_shader() const{ Ref<Shader> CanvasItem::get_shader() const{
return shader; return shader;
@ -868,17 +879,20 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader); ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader); ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
BIND_VMETHOD(MethodInfo("_draw")); BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") ); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") ); ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") ); ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
//exporting these two things doesn't really make much sense i think //exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") ); //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled")); //ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@ -955,6 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false; block_transform_notify=false;
// viewport=NULL; // viewport=NULL;
canvas_layer=NULL; canvas_layer=NULL;
use_parent_shader;
global_invalid=true; global_invalid=true;
C=NULL; C=NULL;

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@ -81,6 +81,7 @@ private:
bool block_transform_notify; bool block_transform_notify;
bool behind; bool behind;
bool use_parent_shader;
Ref<Shader> shader; Ref<Shader> shader;
mutable Matrix32 global_transform; mutable Matrix32 global_transform;
@ -214,6 +215,9 @@ public:
void set_shader(const Ref<Shader>& p_shader); void set_shader(const Ref<Shader>& p_shader);
Ref<Shader> get_shader() const; Ref<Shader> get_shader() const;
void set_use_parent_shader(bool p_use_parent_shader);
bool get_use_parent_shader() const;
void set_shader_param(const StringName& p_param,const Variant& p_value); void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const; Variant get_shader_param(const StringName& p_param) const;

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@ -703,6 +703,7 @@ public:
Matrix32 final_transform; Matrix32 final_transform;
Rect2 final_clip_rect; Rect2 final_clip_rect;
CanvasItem* final_clip_owner; CanvasItem* final_clip_owner;
CanvasItem* shader_owner;
ViewportRender *vp_render; ViewportRender *vp_render;
const Rect2& get_rect() const { const Rect2& get_rect() const {
@ -829,8 +830,8 @@ public:
return rect; return rect;
} }
void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; } void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; shader_owner=NULL;}
CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0;} CanvasItem() { vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; shader_version=0; shader_owner=NULL;}
virtual ~CanvasItem() { clear(); } virtual ~CanvasItem() { clear(); }
}; };
@ -851,6 +852,7 @@ public:
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0; virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0; virtual void canvas_set_transform(const Matrix32& p_transform)=0;
virtual void canvas_render_items(CanvasItem *p_item_list)=0; virtual void canvas_render_items(CanvasItem *p_item_list)=0;

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@ -709,6 +709,7 @@ public:
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width); virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform); virtual void canvas_set_transform(const Matrix32& p_transform);
virtual void canvas_render_items(CanvasItem *p_item_list); virtual void canvas_render_items(CanvasItem *p_item_list);
/* ENVIRONMENT */ /* ENVIRONMENT */

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@ -1120,8 +1120,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={
//builtins //builtins
{ "WORLD_MATRIX", TYPE_MAT4}, { "WORLD_MATRIX", TYPE_MAT4},
{ "PROJECTION_MATRIX", TYPE_MAT4}, { "PROJECTION_MATRIX", TYPE_MAT4},
{ "EXTRA_MATRIX", TYPE_MAT4}, { "EXTRA_MATRIX", TYPE_MAT4},
{ "MODELVIEW_MATRIX", TYPE_MAT4},
{ "TIME", TYPE_FLOAT}, { "TIME", TYPE_FLOAT},
{ NULL, TYPE_VOID}, { NULL, TYPE_VOID},
}; };

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@ -3699,6 +3699,15 @@ void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
} }
void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_shader=p_enable;
}
void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) { void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
VS_CHANGED; VS_CHANGED;
@ -6139,7 +6148,7 @@ void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item,cons
} }
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,z_list,z_last_list,NULL); _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,z_list,z_last_list,NULL,NULL);
for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) { for(int i=0;i<CANVAS_ITEM_Z_MAX;i++) {
if (!z_list[i]) if (!z_list[i])
@ -6156,9 +6165,10 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
Viewport *vp=(Viewport*)p_vp; Viewport *vp=(Viewport*)p_vp;
self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y); self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y);
self->rasterizer->canvas_begin(); self->rasterizer->canvas_begin();
} }
void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip) { void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
CanvasItem *ci = p_canvas_item; CanvasItem *ci = p_canvas_item;
@ -6203,6 +6213,12 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
ci->vp_render=NULL; ci->vp_render=NULL;
} }
if (ci->use_parent_shader && p_shader_owner)
ci->shader_owner=p_shader_owner;
else {
p_shader_owner=ci;
ci->shader_owner=NULL;
}
float opacity = ci->opacity * p_opacity; float opacity = ci->opacity * p_opacity;
@ -6231,7 +6247,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (child_items[i]->ontop) if (child_items[i]->ontop)
continue; continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner); _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
} }
@ -6257,7 +6273,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if (!child_items[i]->ontop) if (!child_items[i]->ontop)
continue; continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner); _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
} }
} }
@ -6266,6 +6282,7 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans
rasterizer->canvas_begin(); rasterizer->canvas_begin();
int l = p_canvas->child_items.size(); int l = p_canvas->child_items.size();
for(int i=0;i<l;i++) { for(int i=0;i<l;i++) {
@ -6452,7 +6469,7 @@ void VisualServerRaster::_draw_viewports() {
rasterizer->set_viewport(viewport_rect); rasterizer->set_viewport(viewport_rect);
} }
rasterizer->canvas_begin(); rasterizer->canvas_begin();
rasterizer->canvas_disable_blending(); rasterizer->canvas_disable_blending();
rasterizer->canvas_begin_rect(Matrix32()); rasterizer->canvas_begin_rect(Matrix32());
rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1)); rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));

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@ -85,6 +85,7 @@ class VisualServerRaster : public VisualServer {
Vector<Point2> shape; Vector<Point2> shape;
Rect2 bounds; Rect2 bounds;
Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; } Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
}; };
@ -382,6 +383,7 @@ class VisualServerRaster : public VisualServer {
bool sort_y; bool sort_y;
float opacity; float opacity;
float self_opacity; float self_opacity;
bool use_parent_shader;
Vector<CanvasItem*> child_items; Vector<CanvasItem*> child_items;
@ -393,6 +395,7 @@ class VisualServerRaster : public VisualServer {
opacity=1; opacity=1;
self_opacity=1; self_opacity=1;
sort_y=false; sort_y=false;
use_parent_shader=false;
} }
}; };
@ -597,7 +600,7 @@ class VisualServerRaster : public VisualServer {
void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect);
void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect); void _render_canvas_item_tree(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect);
void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip); void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner);
void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform); void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
@ -1113,6 +1116,9 @@ public:
virtual void canvas_item_set_shader(RID p_item, RID p_shader); virtual void canvas_item_set_shader(RID p_item, RID p_shader);
virtual RID canvas_item_get_shader(RID p_item) const; virtual RID canvas_item_get_shader(RID p_item) const;
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;

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@ -1136,6 +1136,9 @@ public:
FUNC2(canvas_item_set_shader,RID, RID ); FUNC2(canvas_item_set_shader,RID, RID );
FUNC1RC(RID,canvas_item_get_shader,RID ); FUNC1RC(RID,canvas_item_get_shader,RID );
FUNC2(canvas_item_set_use_parent_shader,RID, bool );
FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&); FUNC3(canvas_item_set_shader_param,RID,const StringName&,const Variant&);
FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&); FUNC2RC(Variant,canvas_item_get_shader_param,RID,const StringName&);

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@ -992,6 +992,8 @@ public:
virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0; virtual void canvas_item_set_shader(RID p_item, RID p_shader)=0;
virtual RID canvas_item_get_shader(RID p_item) const=0; virtual RID canvas_item_get_shader(RID p_item) const=0;
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable)=0;
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0; virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0; virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;