Fix project name cleared when browsing path
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3978628c6c
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30da21f073
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@ -370,6 +370,8 @@ void ProjectDialog::_browse_project_path() {
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} else {
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fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
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}
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hide();
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fdialog_project->popup_file_dialog();
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}
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@ -389,7 +391,7 @@ void ProjectDialog::_browse_install_path() {
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}
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void ProjectDialog::_project_path_selected(const String &p_path) {
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show_dialog();
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show_dialog(false);
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if (create_dir->is_pressed() && (mode == MODE_NEW || mode == MODE_INSTALL)) {
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// Replace parent directory, but keep target dir name.
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@ -691,7 +693,7 @@ void ProjectDialog::ask_for_path_and_show() {
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_browse_project_path();
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}
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void ProjectDialog::show_dialog() {
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void ProjectDialog::show_dialog(bool p_reset_name) {
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if (mode == MODE_RENAME) {
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// Name and path are set in `ProjectManager::_rename_project`.
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project_path->set_editable(false);
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@ -711,8 +713,10 @@ void ProjectDialog::show_dialog() {
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callable_mp((Control *)project_name, &Control::grab_focus).call_deferred();
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callable_mp(project_name, &LineEdit::select_all).call_deferred();
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} else {
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if (p_reset_name) {
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String proj = TTR("New Game Project");
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project_name->set_text(proj);
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}
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project_path->set_editable(true);
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String fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
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@ -793,6 +797,7 @@ void ProjectDialog::_notification(int p_what) {
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fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
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fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
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fdialog_project->connect("canceled", callable_mp(this, &ProjectDialog::show_dialog).bind(false), CONNECT_DEFERRED);
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callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false);
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} break;
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}
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@ -139,7 +139,7 @@ public:
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void set_zip_title(const String &p_title);
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void ask_for_path_and_show();
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void show_dialog();
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void show_dialog(bool p_reset_name = true);
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ProjectDialog();
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};
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