Fix project name cleared when browsing path

This commit is contained in:
kobewi 2024-08-02 14:02:19 +02:00
parent 3978628c6c
commit 30da21f073
2 changed files with 10 additions and 5 deletions

View File

@ -370,6 +370,8 @@ void ProjectDialog::_browse_project_path() {
} else {
fdialog_project->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
}
hide();
fdialog_project->popup_file_dialog();
}
@ -389,7 +391,7 @@ void ProjectDialog::_browse_install_path() {
}
void ProjectDialog::_project_path_selected(const String &p_path) {
show_dialog();
show_dialog(false);
if (create_dir->is_pressed() && (mode == MODE_NEW || mode == MODE_INSTALL)) {
// Replace parent directory, but keep target dir name.
@ -691,7 +693,7 @@ void ProjectDialog::ask_for_path_and_show() {
_browse_project_path();
}
void ProjectDialog::show_dialog() {
void ProjectDialog::show_dialog(bool p_reset_name) {
if (mode == MODE_RENAME) {
// Name and path are set in `ProjectManager::_rename_project`.
project_path->set_editable(false);
@ -711,8 +713,10 @@ void ProjectDialog::show_dialog() {
callable_mp((Control *)project_name, &Control::grab_focus).call_deferred();
callable_mp(project_name, &LineEdit::select_all).call_deferred();
} else {
if (p_reset_name) {
String proj = TTR("New Game Project");
project_name->set_text(proj);
}
project_path->set_editable(true);
String fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
@ -793,6 +797,7 @@ void ProjectDialog::_notification(int p_what) {
fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
fdialog_project->connect("canceled", callable_mp(this, &ProjectDialog::show_dialog).bind(false), CONNECT_DEFERRED);
callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false);
} break;
}

View File

@ -139,7 +139,7 @@ public:
void set_zip_title(const String &p_title);
void ask_for_path_and_show();
void show_dialog();
void show_dialog(bool p_reset_name = true);
ProjectDialog();
};