From 30dd1815e49f8060686a5df7103161ac2753077b Mon Sep 17 00:00:00 2001 From: Gilles Roudiere Date: Sun, 27 Jan 2019 17:31:55 +0100 Subject: [PATCH] Change the frame number before triggering the animation_finished signal --- scene/2d/animated_sprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 707e95e271d..28ddf6b5f86 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) { int fc = frames->get_frame_count(animation); if (frame >= fc - 1) { if (frames->get_animation_loop(animation)) { - emit_signal(SceneStringNames::get_singleton()->animation_finished); frame = 0; + emit_signal(SceneStringNames::get_singleton()->animation_finished); } else { frame = fc - 1; if (!is_over) {