Fix some mouse bugs in WebAssembly/asm.js
- Emit mouse wheel release events - Set button masks, fixes #5092
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@ -66,11 +66,12 @@ static void _glut_mouse_button(int button, int state, int x, int y) {
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if (ev.mouse_button.button_index<4) {
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if (ev.mouse_button.pressed) {
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_mouse_button_mask|=1<<ev.mouse_button.button_index;
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_mouse_button_mask |= 1 << (ev.mouse_button.button_index-1);
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} else {
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_mouse_button_mask&=~(1<<ev.mouse_button.button_index);
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_mouse_button_mask &= ~(1 << (ev.mouse_button.button_index-1));
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}
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}
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ev.mouse_button.button_mask=_mouse_button_mask;
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uint32_t m = glutGetModifiers();
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ev.mouse_button.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
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@ -79,6 +80,11 @@ static void _glut_mouse_button(int button, int state, int x, int y) {
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os->push_input(ev);
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if (ev.mouse_button.button_index==BUTTON_WHEEL_UP || ev.mouse_button.button_index==BUTTON_WHEEL_DOWN) {
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// GLUT doesn't send release events for mouse wheel, so send manually
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ev.mouse_button.pressed=false;
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os->push_input(ev);
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}
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}
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@ -162,7 +168,6 @@ int main(int argc, char *argv[]) {
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glutMouseFunc(_glut_mouse_button);
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glutMotionFunc(_glut_mouse_motion);
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glutMotionFunc(_glut_mouse_motion);
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glutPassiveMotionFunc(_glut_mouse_motion);
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@ -299,13 +299,15 @@ bool OS_JavaScript::is_mouse_grab_enabled() const {
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//*sigh* technology has evolved so much since i was a kid..
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return false;
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}
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Point2 OS_JavaScript::get_mouse_pos() const {
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return Point2();
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return input->get_mouse_pos();
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}
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int OS_JavaScript::get_mouse_button_state() const {
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return 0;
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return last_button_mask;
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}
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void OS_JavaScript::set_window_title(const String& p_title) {
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@ -427,6 +429,9 @@ void OS_JavaScript::push_input(const InputEvent& p_ev) {
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if (ev.type==InputEvent::MOUSE_MOTION) {
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input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
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}
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else if (ev.type==InputEvent::MOUSE_BUTTON) {
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last_button_mask = ev.mouse_button.button_mask;
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}
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input->parse_input_event(p_ev);
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}
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@ -765,6 +770,7 @@ OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, Get
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gfx_init_func=p_gfx_init_func;
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gfx_init_ud=p_gfx_init_ud;
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last_button_mask=0;
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main_loop=NULL;
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last_id=1;
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gl_extensions=NULL;
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@ -59,6 +59,7 @@ private:
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Vector<TouchPos> touch;
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Point2 last_mouse;
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int last_button_mask;
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unsigned int last_id;
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GFXInitFunc gfx_init_func;
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void*gfx_init_ud;
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