Disable AMD switchable graphics on Windows with Vulkan to fix driver issue
This is a required workaround on setups with AMD integrated graphics
+ NVIDIA dedicated GPU to be able to start the engine with the Forward+
or Forward Mobile rendering methods.
While a AMD driver update can resolve this issue, it still gets reported
regularly and is likely to become a source of support headache for people
distributing projects made with Godot (as this also affects exported projects).
(cherry picked from commit 31a9345189
)
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@ -156,6 +156,11 @@ static void _error_handler(void *p_self, const char *p_func, const char *p_file,
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void OS_Windows::initialize() {
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void OS_Windows::initialize() {
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crash_handler.initialize();
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crash_handler.initialize();
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// Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708).
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// This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start
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// even on outdated/broken driver setups.
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OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1");
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#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
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#ifdef WINDOWS_DEBUG_OUTPUT_ENABLED
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error_handlers.errfunc = _error_handler;
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error_handlers.errfunc = _error_handler;
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error_handlers.userdata = this;
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error_handlers.userdata = this;
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