Merge pull request #45497 from Chaosus/fix_particles_3.2

[3.2] Fix particles not properly updated by their lifetime
This commit is contained in:
Rémi Verschelde 2021-02-03 15:51:14 +01:00 committed by GitHub
commit 30fd2f171d
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 54 additions and 43 deletions

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@ -715,6 +715,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
restart = true; restart = true;
} }
float tv = 0.0;
if (restart) { if (restart) {
if (!emitting) { if (!emitting) {
@ -730,12 +732,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
float tex_angle = 0.0; float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) { if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
} }
float tex_anim_offset = 0.0; float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) { if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
} }
p.seed = Math::rand(); p.seed = Math::rand();
@ -810,60 +812,62 @@ void CPUParticles2D::_particles_process(float p_delta) {
continue; continue;
} else if (p.time > p.lifetime) { } else if (p.time > p.lifetime) {
p.active = false; p.active = false;
tv = 1.0;
} else { } else {
uint32_t alt_seed = p.seed; uint32_t alt_seed = p.seed;
p.time += local_delta; p.time += local_delta;
p.custom[1] = p.time / lifetime; p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
float tex_linear_velocity = 0.0; float tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
} }
float tex_orbit_velocity = 0.0; float tex_orbit_velocity = 0.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
} }
float tex_angular_velocity = 0.0; float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
} }
float tex_linear_accel = 0.0; float tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
} }
float tex_tangential_accel = 0.0; float tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
} }
float tex_radial_accel = 0.0; float tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
} }
float tex_damping = 0.0; float tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) { if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
} }
float tex_angle = 0.0; float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) { if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
} }
float tex_anim_speed = 0.0; float tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
} }
float tex_anim_offset = 0.0; float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
} }
Vector2 force = gravity; Vector2 force = gravity;
@ -916,12 +920,12 @@ void CPUParticles2D::_particles_process(float p_delta) {
float tex_scale = 1.0; float tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) { if (curve_parameters[PARAM_SCALE].is_valid()) {
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
} }
float tex_hue_variation = 0.0; float tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
} }
float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
@ -940,7 +944,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
} }
if (color_ramp.is_valid()) { if (color_ramp.is_valid()) {
p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; p.color = color_ramp->get_color_at_offset(tv) * color;
} else { } else {
p.color = color; p.color = color;
} }

View File

@ -680,6 +680,8 @@ void CPUParticles::_particles_process(float p_delta) {
restart = true; restart = true;
} }
float tv = 0.0;
if (restart) { if (restart) {
if (!emitting) { if (!emitting) {
@ -695,12 +697,12 @@ void CPUParticles::_particles_process(float p_delta) {
float tex_angle = 0.0; float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) { if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0); tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
} }
float tex_anim_offset = 0.0; float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) { if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0); tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
} }
p.seed = Math::rand(); p.seed = Math::rand();
@ -806,62 +808,64 @@ void CPUParticles::_particles_process(float p_delta) {
continue; continue;
} else if (p.time > p.lifetime) { } else if (p.time > p.lifetime) {
p.active = false; p.active = false;
tv = 1.0;
} else { } else {
uint32_t alt_seed = p.seed; uint32_t alt_seed = p.seed;
p.time += local_delta; p.time += local_delta;
p.custom[1] = p.time / lifetime; p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
float tex_linear_velocity = 0.0; float tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
} }
float tex_orbit_velocity = 0.0; float tex_orbit_velocity = 0.0;
if (flags[FLAG_DISABLE_Z]) { if (flags[FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
} }
} }
float tex_angular_velocity = 0.0; float tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
} }
float tex_linear_accel = 0.0; float tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]); tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
} }
float tex_tangential_accel = 0.0; float tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]); tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
} }
float tex_radial_accel = 0.0; float tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]); tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
} }
float tex_damping = 0.0; float tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) { if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]); tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
} }
float tex_angle = 0.0; float tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) { if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]); tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
} }
float tex_anim_speed = 0.0; float tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]); tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
} }
float tex_anim_offset = 0.0; float tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]); tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
} }
Vector3 force = gravity; Vector3 force = gravity;
@ -925,12 +929,12 @@ void CPUParticles::_particles_process(float p_delta) {
float tex_scale = 1.0; float tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) { if (curve_parameters[PARAM_SCALE].is_valid()) {
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]); tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
} }
float tex_hue_variation = 0.0; float tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]); tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
} }
float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
@ -949,7 +953,7 @@ void CPUParticles::_particles_process(float p_delta) {
} }
if (color_ramp.is_valid()) { if (color_ramp.is_valid()) {
p.color = color_ramp->get_color_at_offset(p.custom[1]) * color; p.color = color_ramp->get_color_at_offset(tv) * color;
} else { } else {
p.color = color; p.color = color;
} }

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@ -292,8 +292,10 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
} }
code += " bool restart = false;\n"; code += " bool restart = false;\n";
code += " float tv = 0.0;\n";
code += " if (CUSTOM.y > CUSTOM.w) {\n"; code += " if (CUSTOM.y > CUSTOM.w) {\n";
code += " restart = true;\n"; code += " restart = true;\n";
code += " tv = 1.0;\n";
code += " }\n\n"; code += " }\n\n";
code += " if (RESTART || restart) {\n"; code += " if (RESTART || restart) {\n";
@ -388,56 +390,57 @@ void ParticlesMaterial::_update_shader() {
code += " } else {\n"; code += " } else {\n";
code += " CUSTOM.y += DELTA / LIFETIME;\n"; code += " CUSTOM.y += DELTA / LIFETIME;\n";
code += " tv = CUSTOM.y / CUSTOM.w;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_linear_velocity = 0.0;\n"; code += " float tex_linear_velocity = 0.0;\n";
if (flags[FLAG_DISABLE_Z]) { if (flags[FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_orbit_velocity = 0.0;\n"; code += " float tex_orbit_velocity = 0.0;\n";
} }
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_angular_velocity = 0.0;\n"; code += " float tex_angular_velocity = 0.0;\n";
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_linear_accel = 0.0;\n"; code += " float tex_linear_accel = 0.0;\n";
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_radial_accel = 0.0;\n"; code += " float tex_radial_accel = 0.0;\n";
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_tangent_accel = 0.0;\n"; code += " float tex_tangent_accel = 0.0;\n";
if (tex_parameters[PARAM_DAMPING].is_valid()) if (tex_parameters[PARAM_DAMPING].is_valid())
code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_damping = 0.0;\n"; code += " float tex_damping = 0.0;\n";
if (tex_parameters[PARAM_ANGLE].is_valid()) if (tex_parameters[PARAM_ANGLE].is_valid())
code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_angle = 0.0;\n"; code += " float tex_angle = 0.0;\n";
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_anim_speed = 0.0;\n"; code += " float tex_anim_speed = 0.0;\n";
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_anim_offset = 0.0;\n"; code += " float tex_anim_offset = 0.0;\n";
@ -495,12 +498,12 @@ void ParticlesMaterial::_update_shader() {
// apply color // apply color
// apply hue rotation // apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) if (tex_parameters[PARAM_SCALE].is_valid())
code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_scale = 1.0;\n"; code += " float tex_scale = 1.0;\n";
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n"; code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
else else
code += " float tex_hue_variation = 0.0;\n"; code += " float tex_hue_variation = 0.0;\n";
@ -520,7 +523,7 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) { if (color_ramp.is_valid()) {
code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n"; code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0);\n";
} else { } else {
code += " COLOR = hue_rot_mat * color_value;\n"; code += " COLOR = hue_rot_mat * color_value;\n";
} }