Fix hardcoded Maya style navigation pan key modifier
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973
This commit is contained in:
parent
942f5f0cb2
commit
31077d875e
|
@ -1841,9 +1841,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
|
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
|
||||||
if (nav_scheme == NAVIGATION_GODOT) {
|
|
||||||
const int mod = _get_key_modifier(m);
|
const int mod = _get_key_modifier(m);
|
||||||
|
if (nav_scheme == NAVIGATION_GODOT) {
|
||||||
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
|
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
|
||||||
nav_mode = NAVIGATION_PAN;
|
nav_mode = NAVIGATION_PAN;
|
||||||
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
|
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
|
||||||
|
@ -1854,7 +1853,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
||||||
}
|
}
|
||||||
|
|
||||||
} else if (nav_scheme == NAVIGATION_MAYA) {
|
} else if (nav_scheme == NAVIGATION_MAYA) {
|
||||||
if (m->get_alt()) {
|
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
|
||||||
nav_mode = NAVIGATION_PAN;
|
nav_mode = NAVIGATION_PAN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue