[MP] Avoid unnecessary internal ref/unrefs
Access the various internal components (cache/replicator) via pointer, to avoid unnecessary overhead.
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9ce423914e
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311a27281f
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@ -680,12 +680,16 @@ void SceneMultiplayer::_bind_methods() {
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SceneMultiplayer::SceneMultiplayer() {
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relay_buffer.instantiate();
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replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this)));
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rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this)));
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cache = Ref<SceneCacheInterface>(memnew(SceneCacheInterface(this)));
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replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this, cache.ptr())));
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rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this, cache.ptr(), replicator.ptr())));
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set_multiplayer_peer(Ref<OfflineMultiplayerPeer>(memnew(OfflineMultiplayerPeer)));
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}
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SceneMultiplayer::~SceneMultiplayer() {
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clear();
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// Ensure unref in reverse order for safety (we shouldn't use those pointers in the deconstructors anyway).
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rpc.unref();
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replicator.unref();
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cache.unref();
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}
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@ -201,9 +201,6 @@ public:
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void set_max_delta_packet_size(int p_size);
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int get_max_delta_packet_size() const;
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Ref<SceneCacheInterface> get_path_cache() { return cache; }
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Ref<SceneReplicationInterface> get_replicator() { return replicator; }
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SceneMultiplayer();
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~SceneMultiplayer();
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};
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@ -441,7 +441,7 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
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for (int pid : to_spawn) {
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ERR_CONTINUE(!peers_info.has(pid));
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int path_id;
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multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
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multiplayer_cache->send_object_cache(spawner, pid, path_id);
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_send_raw(packet_cache.ptr(), len, pid, true);
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peers_info[pid].spawn_nodes.insert(p_oid);
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}
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@ -519,7 +519,7 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
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}
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// Encode scene ID, path ID, net ID, node name.
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int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner);
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int path_id = multiplayer_cache->make_object_cache(p_spawner);
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CharString cname = p_node->get_name().operator String().utf8();
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int nlen = encode_cstring(cname.get_data(), nullptr);
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MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
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@ -573,7 +573,7 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
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ofs += 1;
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uint32_t node_target = decode_uint32(&p_buffer[ofs]);
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ofs += 4;
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MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_path_cache()->get_cached_object(p_from, node_target));
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MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer_cache->get_cached_object(p_from, node_target));
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ERR_FAIL_NULL_V(spawner, ERR_DOES_NOT_EXIST);
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ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
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@ -684,7 +684,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
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r_net_id = p_sync->get_net_id();
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if (r_net_id == 0 || (r_net_id & 0x80000000)) {
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int path_id = 0;
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bool verified = multiplayer->get_path_cache()->send_object_cache(p_sync, p_peer, path_id);
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bool verified = multiplayer_cache->send_object_cache(p_sync, p_peer, path_id);
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ERR_FAIL_COND_V_MSG(path_id < 0, false, "This should never happen!");
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if (r_net_id == 0) {
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// First time path based ID.
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@ -699,7 +699,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
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MultiplayerSynchronizer *SceneReplicationInterface::_find_synchronizer(int p_peer, uint32_t p_net_id) {
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MultiplayerSynchronizer *sync = nullptr;
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if (p_net_id & 0x80000000) {
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sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
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sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer_cache->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
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} else if (peers_info[p_peer].recv_sync_ids.has(p_net_id)) {
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const ObjectID &sid = peers_info[p_peer].recv_sync_ids[p_net_id];
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sync = get_id_as<MultiplayerSynchronizer>(sid);
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@ -37,6 +37,7 @@
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#include "core/object/ref_counted.h"
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class SceneMultiplayer;
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class SceneCacheInterface;
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class SceneReplicationInterface : public RefCounted {
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GDCLASS(SceneReplicationInterface, RefCounted);
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@ -87,6 +88,7 @@ private:
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// Replicator config.
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SceneMultiplayer *multiplayer = nullptr;
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SceneCacheInterface *multiplayer_cache = nullptr;
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PackedByteArray packet_cache;
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int sync_mtu = 1350; // Highly dependent on underlying protocol.
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int delta_mtu = 65535;
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@ -144,8 +146,9 @@ public:
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void set_max_delta_packet_size(int p_size);
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int get_max_delta_packet_size() const;
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SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
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SceneReplicationInterface(SceneMultiplayer *p_multiplayer, SceneCacheInterface *p_cache) {
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multiplayer = p_multiplayer;
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multiplayer_cache = p_cache;
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}
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};
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@ -151,7 +151,7 @@ Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet,
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return node;
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} else {
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// Use cached path.
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return Object::cast_to<Node>(multiplayer->get_path_cache()->get_cached_object(p_from, p_node_target));
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return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
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}
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}
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@ -309,25 +309,24 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
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// See if all peers have cached path (if so, call can be fast) while building the RPC target list.
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HashSet<int> targets;
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Ref<SceneCacheInterface> cache = multiplayer->get_path_cache();
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int psc_id = -1;
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bool has_all_peers = true;
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const ObjectID oid = p_node->get_instance_id();
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if (p_to > 0) {
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ERR_FAIL_COND_MSG(!multiplayer->get_replicator()->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
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ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
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targets.insert(p_to);
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has_all_peers = cache->send_object_cache(p_node, p_to, psc_id);
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has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
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} else {
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bool restricted = !multiplayer->get_replicator()->is_rpc_visible(oid, 0);
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bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
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for (const int &P : multiplayer->get_connected_peers()) {
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if (p_to < 0 && P == -p_to) {
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continue; // Excluded peer.
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}
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if (restricted && !multiplayer->get_replicator()->is_rpc_visible(oid, P)) {
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if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
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continue; // Not visible to this peer.
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}
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targets.insert(P);
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bool has_peer = cache->send_object_cache(p_node, P, psc_id);
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bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
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has_all_peers = has_all_peers && has_peer;
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}
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}
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@ -446,7 +445,7 @@ void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, con
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// Not all verified path, so check which needs the longer packet.
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for (const int P : targets) {
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bool confirmed = multiplayer->get_path_cache()->is_cache_confirmed(p_node, P);
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bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
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if (confirmed) {
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// This one confirmed path, so use id.
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encode_uint32(psc_id, &(packet_cache.write[1]));
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@ -35,6 +35,8 @@
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#include "scene/main/multiplayer_api.h"
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class SceneMultiplayer;
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class SceneCacheInterface;
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class SceneReplicationInterface;
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class Node;
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class SceneRPCInterface : public RefCounted {
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@ -77,6 +79,9 @@ private:
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};
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SceneMultiplayer *multiplayer = nullptr;
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SceneCacheInterface *multiplayer_cache = nullptr;
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SceneReplicationInterface *multiplayer_replicator = nullptr;
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Vector<uint8_t> packet_cache;
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HashMap<ObjectID, RPCConfigCache> rpc_cache;
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@ -99,7 +104,11 @@ public:
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void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
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String get_rpc_md5(const Object *p_obj);
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SceneRPCInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
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SceneRPCInterface(SceneMultiplayer *p_multiplayer, SceneCacheInterface *p_cache, SceneReplicationInterface *p_replicator) {
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multiplayer = p_multiplayer;
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multiplayer_cache = p_cache;
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multiplayer_replicator = p_replicator;
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}
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};
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#endif // SCENE_RPC_INTERFACE_H
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