Additional docs: c# mainloop needs to be registered in the global class
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[csharp]
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[csharp]
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using Godot;
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using Godot;
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[GlobalClass]
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public partial class CustomMainLoop : MainLoop
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public partial class CustomMainLoop : MainLoop
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{
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{
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private double _timeElapsed = 0;
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private double _timeElapsed = 0;
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