Merge pull request #88076 from paulloz/dotnet/fix-out-of-sync-notice-with-external-editors

Fix C# "out of sync" notice with external editors
This commit is contained in:
Rémi Verschelde 2024-02-08 10:54:16 +01:00
commit 312eb20b3e
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GPG Key ID: C3336907360768E1
5 changed files with 29 additions and 23 deletions

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@ -24,6 +24,20 @@ namespace GodotTools.Build
public static event Action<string> StdOutputReceived;
public static event Action<string> StdErrorReceived;
public static DateTime LastValidBuildDateTime { get; private set; }
static BuildManager()
{
UpdateLastValidBuildDateTime();
}
public static void UpdateLastValidBuildDateTime()
{
var dllName = $"{GodotSharpDirs.ProjectAssemblyName}.dll";
var path = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, "Debug", dllName);
LastValidBuildDateTime = File.GetLastWriteTime(path);
}
private static void RemoveOldIssuesFile(BuildInfo buildInfo)
{
string issuesFile = GetIssuesFilePath(buildInfo);

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@ -89,8 +89,11 @@ namespace GodotTools.Build
GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
if (Internal.IsAssembliesReloadingNeeded())
{
BuildManager.UpdateLastValidBuildDateTime();
Internal.ReloadAssemblies(softReload: false);
}
}
private void RebuildProject()
{
@ -107,8 +110,11 @@ namespace GodotTools.Build
GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer();
if (Internal.IsAssembliesReloadingNeeded())
{
BuildManager.UpdateLastValidBuildDateTime();
Internal.ReloadAssemblies(softReload: false);
}
}
private void CleanProject()
{

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@ -54,8 +54,6 @@ namespace GodotTools
public bool SkipBuildBeforePlaying { get; set; } = false;
public DateTime LastValidBuildDateTime { get; private set; }
[UsedImplicitly]
private bool CreateProjectSolutionIfNeeded()
{
@ -441,21 +439,6 @@ namespace GodotTools
}
}
private void UpdateLastValidBuildDateTime()
{
var dllName = $"{GodotSharpDirs.ProjectAssemblyName}.dll";
var path = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, "Debug", dllName);
LastValidBuildDateTime = File.GetLastWriteTime(path);
}
private void BuildFinished(BuildResult buildResult)
{
if (buildResult == BuildResult.Success)
{
UpdateLastValidBuildDateTime();
}
}
private void BuildStateChanged()
{
if (_bottomPanelBtn != null)
@ -466,8 +449,6 @@ namespace GodotTools
{
base._EnablePlugin();
UpdateLastValidBuildDateTime();
ProjectSettings.SettingsChanged += GodotSharpDirs.DetermineProjectLocation;
if (Instance != null)
@ -640,7 +621,6 @@ namespace GodotTools
var inspectorPlugin = new InspectorPlugin();
AddInspectorPlugin(inspectorPlugin);
_inspectorPluginWeak = WeakRef(inspectorPlugin);
BuildManager.BuildFinished += BuildFinished;
BuildManager.Initialize();
RiderPathManager.Initialize();
@ -657,7 +637,6 @@ namespace GodotTools
// Custom signals aren't automatically disconnected currently.
MSBuildPanel.BuildStateChanged -= BuildStateChanged;
BuildManager.BuildFinished -= BuildFinished;
}
public override void _ExitTree()

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@ -1,7 +1,7 @@
using Godot;
using GodotTools.Build;
using GodotTools.Internals;
using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
namespace GodotTools
{
@ -16,15 +16,21 @@ namespace GodotTools
RestartTimer();
if (Internal.IsAssembliesReloadingNeeded())
{
BuildManager.UpdateLastValidBuildDateTime();
Internal.ReloadAssemblies(softReload: false);
}
}
}
private void TimerTimeout()
{
if (Internal.IsAssembliesReloadingNeeded())
{
BuildManager.UpdateLastValidBuildDateTime();
Internal.ReloadAssemblies(softReload: false);
}
}
[UsedImplicitly]
public void RestartTimer()

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@ -1,5 +1,6 @@
using System.Collections.Generic;
using Godot;
using GodotTools.Build;
using GodotTools.Utils;
namespace GodotTools.Inspector
@ -24,7 +25,7 @@ namespace GodotTools.Inspector
{
if (script is not CSharpScript) continue;
if (File.GetLastWriteTime(script.ResourcePath) > GodotSharpEditor.Instance.LastValidBuildDateTime)
if (File.GetLastWriteTime(script.ResourcePath) > BuildManager.LastValidBuildDateTime)
{
AddCustomControl(new InspectorOutOfSyncWarning());
break;