Add autocompletion for AnimatedSprite.play()
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@ -443,6 +443,17 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
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return warnings;
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}
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void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
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List<StringName> al;
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frames->get_animation_list(&al);
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for (const StringName &name : al) {
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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}
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void AnimatedSprite2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
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ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
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@ -109,6 +109,8 @@ public:
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bool is_flipped_v() const;
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TypedArray<String> get_configuration_warnings() const override;
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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AnimatedSprite2D();
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};
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@ -1247,6 +1247,17 @@ TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
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return warnings;
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}
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void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
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List<StringName> al;
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frames->get_animation_list(&al);
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for (const StringName &name : al) {
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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}
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void AnimatedSprite3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
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ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
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@ -248,6 +248,8 @@ public:
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virtual Rect2 get_item_rect() const override;
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virtual TypedArray<String> get_configuration_warnings() const override;
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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AnimatedSprite3D();
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};
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