Clean up OUTPUT_IS_SRGB redefinitions
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@ -1619,7 +1619,6 @@ MaterialStorage::MaterialStorage() {
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["DEPTH"] = "gl_FragDepth";
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actions.renames["DEPTH"] = "gl_FragDepth";
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actions.renames["OUTPUT_IS_SRGB"] = "true";
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actions.renames["FOG"] = "fog";
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actions.renames["FOG"] = "fog";
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actions.renames["RADIANCE"] = "custom_radiance";
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actions.renames["RADIANCE"] = "custom_radiance";
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actions.renames["IRRADIANCE"] = "custom_irradiance";
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actions.renames["IRRADIANCE"] = "custom_irradiance";
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@ -616,7 +616,6 @@ void SceneShaderForwardClustered::init(const String p_defines) {
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["DEPTH"] = "gl_FragDepth";
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actions.renames["DEPTH"] = "gl_FragDepth";
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actions.renames["OUTPUT_IS_SRGB"] = "true";
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actions.renames["FOG"] = "fog";
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actions.renames["FOG"] = "fog";
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actions.renames["RADIANCE"] = "custom_radiance";
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actions.renames["RADIANCE"] = "custom_radiance";
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actions.renames["IRRADIANCE"] = "custom_irradiance";
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actions.renames["IRRADIANCE"] = "custom_irradiance";
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@ -496,7 +496,6 @@ void SceneShaderForwardMobile::init(const String p_defines) {
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["SCREEN_UV"] = "screen_uv";
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actions.renames["DEPTH"] = "gl_FragDepth";
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actions.renames["DEPTH"] = "gl_FragDepth";
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actions.renames["OUTPUT_IS_SRGB"] = "true";
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actions.renames["FOG"] = "fog";
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actions.renames["FOG"] = "fog";
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actions.renames["RADIANCE"] = "custom_radiance";
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actions.renames["RADIANCE"] = "custom_radiance";
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actions.renames["IRRADIANCE"] = "custom_irradiance";
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actions.renames["IRRADIANCE"] = "custom_irradiance";
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