Suppress MissingPermission warning for Android vibration
It does check its permission every `vibrate_handheld()` calls. Vibrate permission is added by checking it on export settings. And there are some changes for deprecated method.
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@ -32,6 +32,7 @@ package org.godotengine.godot;
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//import android.R;
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import android.annotation.SuppressLint;
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import android.app.Activity;
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import android.app.ActivityManager;
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import android.app.AlertDialog;
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@ -58,6 +59,7 @@ import android.os.Build;
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import android.os.Bundle;
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import android.os.Environment;
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import android.os.Messenger;
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import android.os.VibrationEffect;
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import android.os.Vibrator;
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import android.provider.Settings.Secure;
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import android.support.v4.content.ContextCompat;
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@ -330,14 +332,20 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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});
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}
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@SuppressLint("MissingPermission")
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public void vibrate(int p_duration_ms) {
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if (requestPermission("VIBRATE")) {
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Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE);
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if (v != null) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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v.vibrate(VibrationEffect.createOneShot(p_duration_ms, VibrationEffect.DEFAULT_AMPLITUDE));
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} else {
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//deprecated in API 26
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v.vibrate(p_duration_ms);
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}
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}
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}
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}
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public void restart() {
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// HACK:
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