Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA)
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@ -106,9 +106,9 @@ Error ContextGL_Win::initialize() {
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA,
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24,
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OS::get_singleton()->is_layered_allowed() ? 32 : 24,
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // No Alpha Buffer
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OS::get_singleton()->is_layered_allowed() ? 8 : 0, // Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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