Move initialization of some classes to headers
This commit is contained in:
parent
146316c441
commit
31cb04fbdd
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@ -475,12 +475,3 @@ void Node2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
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}
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Node2D::Node2D() {
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angle = 0;
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_scale = Vector2(1, 1);
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skew = 0;
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_xform_dirty = false;
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z_index = 0;
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z_relative = true;
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}
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@ -37,15 +37,15 @@ class Node2D : public CanvasItem {
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GDCLASS(Node2D, CanvasItem);
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Point2 pos;
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float angle;
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Size2 _scale;
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float skew;
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int z_index;
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bool z_relative;
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float angle = 0;
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Size2 _scale = Vector2(1, 1);
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float skew = 0;
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int z_index = 0;
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bool z_relative = true;
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Transform2D _mat;
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bool _xform_dirty;
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bool _xform_dirty = false;
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void _update_transform();
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@ -121,7 +121,7 @@ public:
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Transform2D get_transform() const override;
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Node2D();
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Node2D() {}
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};
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#endif // NODE2D_H
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@ -387,14 +387,3 @@ void PathFollow2D::set_loop(bool p_loop) {
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bool PathFollow2D::has_loop() const {
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return loop;
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}
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PathFollow2D::PathFollow2D() {
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offset = 0;
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h_offset = 0;
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v_offset = 0;
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path = nullptr;
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rotates = true;
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cubic = true;
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loop = true;
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lookahead = 4;
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}
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@ -63,14 +63,14 @@ class PathFollow2D : public Node2D {
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public:
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private:
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Path2D *path;
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real_t offset;
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real_t h_offset;
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real_t v_offset;
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real_t lookahead;
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bool cubic;
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bool loop;
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bool rotates;
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Path2D *path = nullptr;
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real_t offset = 0;
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real_t h_offset = 0;
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real_t v_offset = 0;
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real_t lookahead = 4;
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bool cubic = true;
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bool loop = true;
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bool rotates = true;
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void _update_transform();
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@ -107,7 +107,7 @@ public:
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String get_configuration_warning() const override;
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PathFollow2D();
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PathFollow2D() {}
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};
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#endif // PATH_2D_H
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@ -784,28 +784,4 @@ void Node3D::_bind_methods() {
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}
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Node3D::Node3D() :
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xform_change(this) {
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data.dirty = DIRTY_NONE;
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data.children_lock = 0;
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data.ignore_notification = false;
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data.top_level = false;
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data.top_level_active = false;
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data.scale = Vector3(1, 1, 1);
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data.viewport = nullptr;
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data.inside_world = false;
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data.visible = true;
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data.disable_scale = false;
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#ifdef TOOLS_ENABLED
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data.gizmo_disabled = false;
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data.gizmo_dirty = false;
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#endif
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data.notify_local_transform = false;
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data.notify_transform = false;
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data.parent = nullptr;
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data.C = nullptr;
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}
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Node3D::~Node3D() {
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}
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xform_change(this) {}
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@ -65,32 +65,32 @@ class Node3D : public Node {
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mutable Transform global_transform;
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mutable Transform local_transform;
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mutable Vector3 rotation;
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mutable Vector3 scale;
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mutable Vector3 scale = Vector3(1, 1, 1);
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mutable int dirty;
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mutable int dirty = DIRTY_NONE;
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Viewport *viewport;
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Viewport *viewport = nullptr;
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bool top_level_active;
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bool top_level;
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bool inside_world;
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bool top_level_active = false;
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bool top_level = false;
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bool inside_world = false;
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int children_lock;
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Node3D *parent;
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int children_lock = 0;
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Node3D *parent = nullptr;
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List<Node3D *> children;
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List<Node3D *>::Element *C;
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List<Node3D *>::Element *C = nullptr;
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bool ignore_notification;
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bool notify_local_transform;
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bool notify_transform;
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bool ignore_notification = false;
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bool notify_local_transform = false;
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bool notify_transform = false;
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bool visible;
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bool disable_scale;
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bool visible = true;
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bool disable_scale = false;
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#ifdef TOOLS_ENABLED
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Ref<Node3DGizmo> gizmo;
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bool gizmo_disabled;
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bool gizmo_dirty;
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bool gizmo_disabled = false;
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bool gizmo_dirty = false;
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#endif
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} data;
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@ -197,7 +197,6 @@ public:
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void force_update_transform();
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Node3D();
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~Node3D();
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};
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#endif // NODE_3D_H
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@ -385,14 +385,3 @@ void PathFollow3D::set_loop(bool p_loop) {
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bool PathFollow3D::has_loop() const {
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return loop;
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}
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PathFollow3D::PathFollow3D() {
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offset = 0;
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delta_offset = 0;
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h_offset = 0;
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v_offset = 0;
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path = nullptr;
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rotation_mode = ROTATION_XYZ;
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cubic = true;
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loop = true;
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}
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@ -65,14 +65,14 @@ public:
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};
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private:
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Path3D *path;
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real_t delta_offset; // change in offset since last _update_transform
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real_t offset;
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real_t h_offset;
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real_t v_offset;
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bool cubic;
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bool loop;
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RotationMode rotation_mode;
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Path3D *path = nullptr;
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real_t delta_offset = 0; // Change in offset since last _update_transform.
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real_t offset = 0;
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real_t h_offset = 0;
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real_t v_offset = 0;
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bool cubic = true;
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bool loop = true;
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RotationMode rotation_mode = ROTATION_XYZ;
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void _update_transform(bool p_update_xyz_rot = true);
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@ -106,7 +106,7 @@ public:
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String get_configuration_warning() const override;
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PathFollow3D();
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PathFollow3D() {}
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};
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VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
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@ -3043,38 +3043,3 @@ void Control::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_point", PropertyInfo(Variant::VECTOR2, "point")));
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}
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Control::Control() {
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data.parent = nullptr;
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data.mouse_filter = MOUSE_FILTER_STOP;
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data.RI = nullptr;
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data.theme_owner = nullptr;
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data.theme_owner_window = nullptr;
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data.default_cursor = CURSOR_ARROW;
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data.layout_dir = LAYOUT_DIRECTION_INHERITED;
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data.h_size_flags = SIZE_FILL;
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data.v_size_flags = SIZE_FILL;
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data.expand = 1;
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data.rotation = 0;
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data.parent_canvas_item = nullptr;
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data.scale = Vector2(1, 1);
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data.block_minimum_size_adjust = false;
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data.disable_visibility_clip = false;
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data.h_grow = GROW_DIRECTION_END;
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data.v_grow = GROW_DIRECTION_END;
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data.minimum_size_valid = false;
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data.updating_last_minimum_size = false;
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data.clip_contents = false;
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for (int i = 0; i < 4; i++) {
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data.anchor[i] = ANCHOR_BEGIN;
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data.margin[i] = 0;
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}
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data.focus_mode = FOCUS_NONE;
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}
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Control::~Control() {
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}
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@ -166,46 +166,46 @@ private:
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Point2 pos_cache;
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Size2 size_cache;
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Size2 minimum_size_cache;
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bool minimum_size_valid;
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bool minimum_size_valid = false;
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Size2 last_minimum_size;
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bool updating_last_minimum_size;
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bool updating_last_minimum_size = false;
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float margin[4];
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float anchor[4];
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FocusMode focus_mode;
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GrowDirection h_grow;
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GrowDirection v_grow;
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float margin[4] = { 0.0, 0.0, 0.0, 0.0 };
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float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
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FocusMode focus_mode = FOCUS_NONE;
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GrowDirection h_grow = GROW_DIRECTION_END;
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GrowDirection v_grow = GROW_DIRECTION_END;
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LayoutDirection layout_dir;
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LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
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float rotation;
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Vector2 scale;
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float rotation = 0;
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Vector2 scale = Vector2(1, 1);
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Vector2 pivot_offset;
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int h_size_flags;
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int v_size_flags;
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float expand;
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int h_size_flags = SIZE_FILL;
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int v_size_flags = SIZE_FILL;
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float expand = 1;
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Point2 custom_minimum_size;
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MouseFilter mouse_filter;
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MouseFilter mouse_filter = MOUSE_FILTER_STOP;
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bool clip_contents;
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bool clip_contents = false;
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bool block_minimum_size_adjust;
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bool disable_visibility_clip;
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bool block_minimum_size_adjust = false;
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bool disable_visibility_clip = false;
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Control *parent;
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Control *parent = nullptr;
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ObjectID drag_owner;
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Ref<Theme> theme;
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Control *theme_owner;
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Window *theme_owner_window;
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Control *theme_owner = nullptr;
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Window *theme_owner_window = nullptr;
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String tooltip;
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CursorShape default_cursor;
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CursorShape default_cursor = CURSOR_ARROW;
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List<Control *>::Element *RI;
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List<Control *>::Element *RI = nullptr;
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CanvasItem *parent_canvas_item;
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CanvasItem *parent_canvas_item = nullptr;
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NodePath focus_neighbour[4];
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NodePath focus_next;
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@ -518,8 +518,7 @@ public:
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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virtual String get_configuration_warning() const override;
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Control();
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~Control();
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Control() {}
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};
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VARIANT_ENUM_CAST(Control::FocusMode);
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@ -63,6 +63,3 @@ Panel::Panel() {
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// Has visible stylebox, so stop by default.
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set_mouse_filter(MOUSE_FILTER_STOP);
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}
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Panel::~Panel() {
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}
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@ -54,7 +54,6 @@ public:
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Mode get_mode() const;
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Panel();
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~Panel();
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};
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VARIANT_ENUM_CAST(Panel::Mode)
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@ -292,15 +292,10 @@ void CanvasItemMaterial::_bind_methods() {
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CanvasItemMaterial::CanvasItemMaterial() :
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element(this) {
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blend_mode = BLEND_MODE_MIX;
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light_mode = LIGHT_MODE_NORMAL;
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particles_animation = false;
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set_particles_anim_h_frames(1);
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set_particles_anim_v_frames(1);
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set_particles_anim_loop(false);
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current_key.key = 0;
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current_key.invalid_key = 1;
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_queue_shader_change();
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}
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@ -1411,30 +1406,7 @@ CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
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CanvasItem::CanvasItem() :
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xform_change(this) {
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window = nullptr;
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canvas_item = RenderingServer::get_singleton()->canvas_item_create();
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visible = true;
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pending_update = false;
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modulate = Color(1, 1, 1, 1);
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self_modulate = Color(1, 1, 1, 1);
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top_level = false;
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first_draw = false;
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drawing = false;
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behind = false;
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clip_children = false;
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block_transform_notify = false;
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canvas_layer = nullptr;
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use_parent_material = false;
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global_invalid = true;
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notify_local_transform = false;
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notify_transform = false;
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light_mask = 1;
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texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
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texture_filter = TEXTURE_FILTER_PARENT_NODE;
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texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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C = nullptr;
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}
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CanvasItem::~CanvasItem() {
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@ -73,7 +73,7 @@ private:
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uint32_t invalid_key : 1;
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};
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uint32_t key;
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uint32_t key = 0;
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bool operator<(const MaterialKey &p_key) const {
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return key < p_key.key;
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@ -114,10 +114,11 @@ private:
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_FORCE_INLINE_ void _queue_shader_change();
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_FORCE_INLINE_ bool _is_shader_dirty() const;
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BlendMode blend_mode;
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LightMode light_mode;
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bool particles_animation;
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BlendMode blend_mode = BLEND_MODE_MIX;
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LightMode light_mode = LIGHT_MODE_NORMAL;
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bool particles_animation = false;
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// Initialized in the constructor.
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int particles_anim_h_frames;
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int particles_anim_v_frames;
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bool particles_anim_loop;
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@ -188,39 +189,38 @@ private:
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RID canvas_item;
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String group;
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CanvasLayer *canvas_layer;
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CanvasLayer *canvas_layer = nullptr;
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Color modulate;
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Color self_modulate;
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Color modulate = Color(1, 1, 1, 1);
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Color self_modulate = Color(1, 1, 1, 1);
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List<CanvasItem *> children_items;
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List<CanvasItem *>::Element *C;
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List<CanvasItem *>::Element *C = nullptr;
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int light_mask;
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int light_mask = 1;
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Window *window;
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bool first_draw;
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bool visible;
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bool clip_children;
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bool pending_update;
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bool top_level;
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bool drawing;
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bool block_transform_notify;
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bool behind;
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bool use_parent_material;
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bool notify_local_transform;
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bool notify_transform;
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Window *window = nullptr;
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bool first_draw = false;
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bool visible = true;
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bool clip_children = false;
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bool pending_update = false;
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bool top_level = false;
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bool drawing = false;
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bool block_transform_notify = false;
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bool behind = false;
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bool use_parent_material = false;
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bool notify_local_transform = false;
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bool notify_transform = false;
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RS::CanvasItemTextureFilter texture_filter_cache;
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RS::CanvasItemTextureRepeat texture_repeat_cache;
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TextureFilter texture_filter;
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TextureRepeat texture_repeat;
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RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE;
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TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
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Ref<Material> material;
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mutable Transform2D global_transform;
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mutable bool global_invalid;
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mutable bool global_invalid = true;
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void _top_level_raise_self();
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@ -2925,35 +2925,6 @@ String Node::_get_name_num_separator() {
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}
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Node::Node() {
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data.pos = -1;
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data.depth = -1;
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data.blocked = 0;
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data.parent = nullptr;
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data.tree = nullptr;
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data.physics_process = false;
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data.idle_process = false;
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data.process_priority = 0;
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data.physics_process_internal = false;
|
||||
data.idle_process_internal = false;
|
||||
data.inside_tree = false;
|
||||
data.ready_notified = false;
|
||||
|
||||
data.owner = nullptr;
|
||||
data.OW = nullptr;
|
||||
data.input = false;
|
||||
data.unhandled_input = false;
|
||||
data.unhandled_key_input = false;
|
||||
data.pause_mode = PAUSE_MODE_INHERIT;
|
||||
data.pause_owner = nullptr;
|
||||
data.network_master = 1; //server by default
|
||||
data.path_cache = nullptr;
|
||||
data.parent_owned = false;
|
||||
data.in_constructor = true;
|
||||
data.viewport = nullptr;
|
||||
data.use_placeholder = false;
|
||||
data.display_folded = false;
|
||||
data.ready_first = true;
|
||||
|
||||
orphan_node_count++;
|
||||
}
|
||||
|
||||
|
|
|
@ -90,54 +90,54 @@ private:
|
|||
|
||||
HashMap<NodePath, int> editable_instances;
|
||||
|
||||
Node *parent;
|
||||
Node *owner;
|
||||
Vector<Node *> children; // list of children
|
||||
int pos;
|
||||
int depth;
|
||||
int blocked; // safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
|
||||
Node *parent = nullptr;
|
||||
Node *owner = nullptr;
|
||||
Vector<Node *> children;
|
||||
int pos = -1;
|
||||
int depth = -1;
|
||||
int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
|
||||
StringName name;
|
||||
SceneTree *tree;
|
||||
bool inside_tree;
|
||||
bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
|
||||
bool ready_first;
|
||||
SceneTree *tree = nullptr;
|
||||
bool inside_tree = false;
|
||||
bool ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
|
||||
bool ready_first = true;
|
||||
#ifdef TOOLS_ENABLED
|
||||
NodePath import_path; //path used when imported, used by scene editors to keep tracking
|
||||
NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
|
||||
#endif
|
||||
|
||||
Viewport *viewport;
|
||||
Viewport *viewport = nullptr;
|
||||
|
||||
Map<StringName, GroupData> grouped;
|
||||
List<Node *>::Element *OW; // owned element
|
||||
List<Node *>::Element *OW = nullptr; // Owned element.
|
||||
List<Node *> owned;
|
||||
|
||||
PauseMode pause_mode;
|
||||
Node *pause_owner;
|
||||
PauseMode pause_mode = PAUSE_MODE_INHERIT;
|
||||
Node *pause_owner = nullptr;
|
||||
|
||||
int network_master;
|
||||
int network_master = 1; // Server by default.
|
||||
Vector<NetData> rpc_methods;
|
||||
Vector<NetData> rpc_properties;
|
||||
|
||||
// variables used to properly sort the node when processing, ignored otherwise
|
||||
//should move all the stuff below to bits
|
||||
bool physics_process;
|
||||
bool idle_process;
|
||||
int process_priority;
|
||||
// Variables used to properly sort the node when processing, ignored otherwise.
|
||||
// TODO: Should move all the stuff below to bits.
|
||||
bool physics_process = false;
|
||||
bool idle_process = false;
|
||||
int process_priority = 0;
|
||||
|
||||
bool physics_process_internal;
|
||||
bool idle_process_internal;
|
||||
bool physics_process_internal = false;
|
||||
bool idle_process_internal = false;
|
||||
|
||||
bool input;
|
||||
bool unhandled_input;
|
||||
bool unhandled_key_input;
|
||||
bool input = false;
|
||||
bool unhandled_input = false;
|
||||
bool unhandled_key_input = false;
|
||||
|
||||
bool parent_owned;
|
||||
bool in_constructor;
|
||||
bool use_placeholder;
|
||||
bool parent_owned = false;
|
||||
bool in_constructor = true;
|
||||
bool use_placeholder = false;
|
||||
|
||||
bool display_folded;
|
||||
bool display_folded = false;
|
||||
|
||||
mutable NodePath *path_cache;
|
||||
mutable NodePath *path_cache = nullptr;
|
||||
|
||||
} data;
|
||||
|
||||
|
|
|
@ -1332,14 +1332,6 @@ SceneTree::SceneTree() {
|
|||
if (singleton == nullptr) {
|
||||
singleton = this;
|
||||
}
|
||||
_quit = false;
|
||||
accept_quit = true;
|
||||
quit_on_go_back = true;
|
||||
initialized = false;
|
||||
#ifdef DEBUG_ENABLED
|
||||
debug_collisions_hint = false;
|
||||
debug_navigation_hint = false;
|
||||
#endif
|
||||
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
|
||||
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
|
||||
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
|
||||
|
@ -1347,23 +1339,7 @@ SceneTree::SceneTree() {
|
|||
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
|
||||
|
||||
tree_version = 1;
|
||||
physics_process_time = 1;
|
||||
idle_process_time = 1;
|
||||
|
||||
root = nullptr;
|
||||
pause = false;
|
||||
current_frame = 0;
|
||||
tree_changed_name = "tree_changed";
|
||||
node_added_name = "node_added";
|
||||
node_removed_name = "node_removed";
|
||||
node_renamed_name = "node_renamed";
|
||||
ugc_locked = false;
|
||||
call_lock = 0;
|
||||
root_lock = 0;
|
||||
node_count = 0;
|
||||
|
||||
//create with mainloop
|
||||
// Create with mainloop.
|
||||
|
||||
root = memnew(Window);
|
||||
root->set_name("root");
|
||||
|
@ -1371,8 +1347,7 @@ SceneTree::SceneTree() {
|
|||
root->set_world_3d(Ref<World3D>(memnew(World3D)));
|
||||
}
|
||||
|
||||
// Initialize network state
|
||||
multiplayer_poll = true;
|
||||
// Initialize network state.
|
||||
set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
|
||||
|
||||
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
|
||||
|
@ -1405,8 +1380,8 @@ SceneTree::SceneTree() {
|
|||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/oversize", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"));
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/scale", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%"));
|
||||
|
||||
{ //load default fallback environment
|
||||
//get possible extensions
|
||||
{ // Load default fallback environment.
|
||||
// Get possible extensions.
|
||||
List<String> exts;
|
||||
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
|
||||
String ext_hint;
|
||||
|
@ -1416,9 +1391,9 @@ SceneTree::SceneTree() {
|
|||
}
|
||||
ext_hint += "*." + E->get();
|
||||
}
|
||||
//get path
|
||||
// Get path.
|
||||
String env_path = GLOBAL_DEF("rendering/environment/default_environment", "");
|
||||
//setup property
|
||||
// Setup property.
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
|
||||
env_path = env_path.strip_edges();
|
||||
if (env_path != String()) {
|
||||
|
@ -1427,10 +1402,10 @@ SceneTree::SceneTree() {
|
|||
root->get_world_3d()->set_fallback_environment(env);
|
||||
} else {
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
//file was erased, clear the field.
|
||||
// File was erased, clear the field.
|
||||
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
|
||||
} else {
|
||||
//file was erased, notify user.
|
||||
// File was erased, notify user.
|
||||
ERR_PRINT(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,37 +80,36 @@ public:
|
|||
private:
|
||||
struct Group {
|
||||
Vector<Node *> nodes;
|
||||
//uint64_t last_tree_version;
|
||||
bool changed;
|
||||
Group() { changed = false; };
|
||||
};
|
||||
|
||||
Window *root;
|
||||
Window *root = nullptr;
|
||||
|
||||
uint64_t tree_version;
|
||||
float physics_process_time;
|
||||
float idle_process_time;
|
||||
bool accept_quit;
|
||||
bool quit_on_go_back;
|
||||
uint64_t tree_version = 1;
|
||||
float physics_process_time = 1.0;
|
||||
float idle_process_time = 1.0;
|
||||
bool accept_quit = true;
|
||||
bool quit_on_go_back = true;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
bool debug_collisions_hint;
|
||||
bool debug_navigation_hint;
|
||||
bool debug_collisions_hint = false;
|
||||
bool debug_navigation_hint = false;
|
||||
#endif
|
||||
bool pause;
|
||||
int root_lock;
|
||||
bool pause = false;
|
||||
int root_lock = 0;
|
||||
|
||||
Map<StringName, Group> group_map;
|
||||
bool _quit;
|
||||
bool initialized;
|
||||
bool _quit = false;
|
||||
bool initialized = false;
|
||||
|
||||
StringName tree_changed_name;
|
||||
StringName node_added_name;
|
||||
StringName node_removed_name;
|
||||
StringName node_renamed_name;
|
||||
StringName tree_changed_name = "tree_changed";
|
||||
StringName node_added_name = "node_added";
|
||||
StringName node_removed_name = "node_removed";
|
||||
StringName node_renamed_name = "node_renamed";
|
||||
|
||||
int64_t current_frame;
|
||||
int node_count;
|
||||
int64_t current_frame = 0;
|
||||
int node_count = 0;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Node *edited_scene_root;
|
||||
|
@ -122,14 +121,14 @@ private:
|
|||
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
|
||||
};
|
||||
|
||||
//safety for when a node is deleted while a group is being called
|
||||
int call_lock;
|
||||
Set<Node *> call_skip; //skip erased nodes
|
||||
// Safety for when a node is deleted while a group is being called.
|
||||
int call_lock = 0;
|
||||
Set<Node *> call_skip; // Skip erased nodes.
|
||||
|
||||
List<ObjectID> delete_queue;
|
||||
|
||||
Map<UGCall, Vector<Variant>> unique_group_calls;
|
||||
bool ugc_locked;
|
||||
bool ugc_locked = false;
|
||||
void _flush_ugc();
|
||||
|
||||
_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
|
||||
|
@ -157,7 +156,7 @@ private:
|
|||
///network///
|
||||
|
||||
Ref<MultiplayerAPI> multiplayer;
|
||||
bool multiplayer_poll;
|
||||
bool multiplayer_poll = true;
|
||||
|
||||
void _network_peer_connected(int p_id);
|
||||
void _network_peer_disconnected(int p_id);
|
||||
|
@ -183,7 +182,7 @@ private:
|
|||
Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
|
||||
|
||||
void _flush_delete_queue();
|
||||
//optimization
|
||||
// Optimization.
|
||||
friend class CanvasItem;
|
||||
friend class Node3D;
|
||||
friend class Viewport;
|
||||
|
|
Loading…
Reference in New Issue