Merge pull request #46856 from lawnjelly/ninepatch_defaults
Change default ninepatch mode to scaling
This commit is contained in:
commit
31cb0f06c0
@ -1034,8 +1034,8 @@
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Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
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Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
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[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
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[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
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</member>
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</member>
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<member name="rendering/2d/options/ninepatch_mode" type="int" setter="" getter="" default="0">
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<member name="rendering/2d/options/ninepatch_mode" type="int" setter="" getter="" default="1">
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Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
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Choose between fixed mode where corner scalings are preserved matching the artwork, and scaling mode.
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Not available in GLES3 when [member rendering/batching/options/use_batching] is off.
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Not available in GLES3 when [member rendering/batching/options/use_batching] is off.
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</member>
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</member>
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<member name="rendering/2d/options/use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false">
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<member name="rendering/2d/options/use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false">
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@ -2448,9 +2448,9 @@ VisualServer::VisualServer() {
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GLOBAL_DEF(sz_balance_render_tree, 0.0f);
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GLOBAL_DEF(sz_balance_render_tree, 0.0f);
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ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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GLOBAL_DEF("rendering/2d/options/use_software_skinning", true);
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GLOBAL_DEF_RST("rendering/2d/options/use_software_skinning", true);
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GLOBAL_DEF("rendering/2d/options/ninepatch_mode", 0);
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GLOBAL_DEF_RST("rendering/2d/options/ninepatch_mode", 1);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Default,Scaling"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/ninepatch_mode", PropertyInfo(Variant::INT, "rendering/2d/options/ninepatch_mode", PROPERTY_HINT_ENUM, "Fixed,Scaling"));
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GLOBAL_DEF("rendering/batching/options/use_batching", true);
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GLOBAL_DEF("rendering/batching/options/use_batching", true);
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GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
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GLOBAL_DEF_RST("rendering/batching/options/use_batching_in_editor", true);
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