update joystick demo with joy_connection_changed handling
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@ -51,3 +51,12 @@ func _fixed_process(delta):
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func _ready():
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set_fixed_process(true)
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Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
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#Called whenever a joystick has been connected or disconnected.
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func _on_joy_connection_changed(device_id, connected):
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if device_id == cur_joy:
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if connected:
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get_node("joy_name").set_text(Input.get_joy_name(device_id))
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else:
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get_node("joy_name").set_text("")
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