Add example usage for get_rect()
(cherry picked from commit fbf4135fc1
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@ -13,7 +13,13 @@
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<return type="Rect2">
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</return>
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<description>
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Returns a Rect2 representing the Sprite's boundary relative to its local coordinates.
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Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
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[codeblock]
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func _input(event):
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
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if get_rect().has_point(to_local(event.position)):
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print("A click!")
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[/codeblock]
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</description>
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</method>
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<method name="is_pixel_opaque" qualifiers="const">
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The texture's drawing offset.
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</member>
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<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
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If [code]true[/code], texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
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If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
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</member>
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<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
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If [code]true[/code], the outermost pixels get blurred out.
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