Fix GDScript analyzer null literal
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0bb94df247
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@ -1747,6 +1747,12 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
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type = p_variable->initializer->get_datatype();
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#ifdef DEBUG_ENABLED
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if (p_variable->initializer->type == GDScriptParser::Node::CALL && type.is_hard_type() && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
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parser->push_warning(p_variable->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_variable->initializer)->function_name);
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}
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#endif
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if (p_variable->infer_datatype) {
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type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
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@ -1760,11 +1766,6 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
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} else {
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type.type_source = GDScriptParser::DataType::INFERRED;
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}
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#ifdef DEBUG_ENABLED
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if (p_variable->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
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parser->push_warning(p_variable->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_variable->initializer)->function_name);
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}
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#endif
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}
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if (p_variable->datatype_specifier != nullptr) {
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@ -1843,7 +1844,7 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant
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type = p_constant->initializer->get_datatype();
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#ifdef DEBUG_ENABLED
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if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
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if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.is_hard_type() && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
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parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name);
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}
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#endif
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@ -2331,7 +2332,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
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}
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#ifdef DEBUG_ENABLED
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if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
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if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.is_hard_type() && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
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parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name);
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} else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
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parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
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@ -3979,10 +3980,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
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result.builtin_type = p_value.get_type();
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result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; // Constant has explicit type.
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if (p_value.get_type() == Variant::NIL) {
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// A null value is a variant, not void.
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result.kind = GDScriptParser::DataType::VARIANT;
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} else if (p_value.get_type() == Variant::OBJECT) {
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if (p_value.get_type() == Variant::OBJECT) {
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// Object is treated as a native type, not a builtin type.
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result.kind = GDScriptParser::DataType::NATIVE;
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@ -0,0 +1,9 @@
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# https://github.com/godotengine/godot/issues/61159
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func get_param():
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return null
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func test():
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var v = get_param()
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v = get_param()
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print(v)
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@ -0,0 +1,2 @@
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GDTEST_OK
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<null>
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